SAW Graphic Novel Development Month 2/6

SAW Graphic Novel Development Month 2/6

Digital art of a character design based off of the medieval cynocephalus, or dog-headed man. (No relation to Dav Pilkey). The men are both dressed in fine furs with felt hats and wear snarls on their muzzled faces. The only difference between the two is that one man is entirely wolflike, fur and all, while the other man has no fur on their face, leading to a very bald complexion.

A Tale of Cynocephali
In the six-month Sequential Arts Workshop (SAW) graphic novel intensive, I’ve been getting meaningful work done on my thumbnails and script. Soon, I will have a complete thumbnailed version of the graphic novel.

As for the cynocephali (or medieval dog-headed men) above, that represents a character redesign challenge I had while revisiting the fourth or fifth draft of my script. The first iteration of this character, named Canicula, is represented by the gray wolfish man. Early feedback indicated that sure, wolf heads are cool, but Canicula looked like he was a werewolf form of Pierre, one of the comic’s deuteragonists!

Hated to admit it but I can sort of see how Canicula initially looked like a wolfy Pierre.

So, I dug deep into Wikipedia for more visual reference. 12th century images of cynocephali are quite rare online, or I simply haven’t found them yet. I landed on this example of a 17th century depiction of Saint Christopher as a cynocephalus from Russia and couldn’t get it out of my mind.

Kermira, Cappadocia St Christopher depicted with the head of a dog. From the 5th century on, it was widely believed in Byzantium that the saint was one of the mythic dog-heads, a barbarian race without the gift of human speech. Nevertheless his depiction as a dog-head had not been the dominant in the Byzantine art, since the Byzantine Church frowned upon the linking of one of its saints with the cynocephali. In the post-Byzantine art, though, especially from the 17th c. onwards, the Orthodox artists several times paint the Saint as a dog-head. (Public domain image from Wikimedia Commons)

There’s something quite arresting about the skin tone, the ears, and the haircut on this artwork. I couldn’t put my finger on it….

Screenshot of Mok Swagger, a character from an ill-fated animated movie called Rock n' Rule. He has excessive eyebrows, lips, and teeth, and he's holding some kind of vaporwave stick. He looks an awful lot like a cynocephalus, with the pointy ears, big curved nose, and ridiculous lips.I don't know. Ask Nelvana.“My name is…Moknicula Swaggercephalus.”

Ah. Okay. Well. This will be my homage to Nelvana’s ill-fated attempt at adult animation, then! Exactly the right level of uncanny valley.

Character redesign: Complete! For now, anyway.

In terms of technical studies I’ve also been working my way through the facial expressions section in Anatomy for Sculptors.

Comics Tip

Managing a Team of One
As I’m independently producing a graphic novel, I’ve come to realize I am doing 4-5 separate jobs, all at once. Just being one person, it might seem easy to keep myself organized, but no, of course not. My brain goes in 4-5 different directions at once. I have to reign myself in and focus on one part of the graphic novel at a time. Above all, writing comes first. Many graphic novelists (and, er, non-graphic novelists…so… novelists) turn to notecards and sticky notes to keep their plots under control. While I adore tactile crafting and drawing whenever possible, I turned to a digital solution.

Trello.com is a free notecard-like sorting system for keeping track of tasks. It accomplishes the one simple thing that I want it to do: Make digital cards that are editable, legible, and can be swapped around. I can access my cards from anywhere. They are also share-able for feedback and if I really wanted, I could invite collaborators.

Screen Shot of a Trello board. It has several columns, including to-do lists, lettering, thumbnailing, and the like. The background is a snowy mountain lake.

I set up my columns to reflect each ‘job’ I have to do in order to complete my graphic novel: Conceptualized, Scripted, Thumbnailed, Lettered, Roughed, Inked, Colored, Polished. Right now I’m very focused on bringing everything into the ‘Thumbnailed’ stage. At the time of writing this I have Act 1 thumbnailed, most of Act 2 thumbnailed, and bits of Act 3 thumbnailed. Trello lets me hop around like a time traveler so I can resolve the scenes I am most interested in first.

If you’re interested in giving Trello a try, and haven’t been traumatized by it yet in a tech workplace, it’s free to use here.

Care to read more?

Of Pomegranates and Unicorns

Of Pomegranates and Unicorns

Is this Paleoart with some Folklore, or Folklore with some Paleoart?I explored the intertwining concepts of misinformation and natural history in this piece. The story in my head recalled not only mythological hearsay, but also the idea of cryptids. What is Big Foot...

SAW Graphic Novel Development Month 2/6

SAW Graphic Novel Development Month 2/6

A Tale of CynocephaliIn the six-month Sequential Arts Workshop (SAW) graphic novel intensive, I've been getting meaningful work done on my thumbnails and script. Soon, I will have a complete thumbnailed version of the graphic novel. As for the cynocephali (or medieval...

Ivalice Zine Entry

Ivalice Zine Entry

This is the work I did for the (completely free!) Ivalice Zine organized by Ashley Cope, whose work on the webcomic Unsounded has inspired me for years. When I spotted the call for entries I jumped at the chance. It was curated so it was a little nerve-wracking, but I...

Want to chat about this?

SAW Graphic Novel Development Month 1/6

SAW Graphic Novel Development Month 1/6

I signed up for a 6-month graphic novel course via Sequential Artists Workshop (SAW). It’s very heavily focused on individual study and progression. As for the graphic, I got sorted into the ‘orange’ group, although it seems like I’m just sort of interacting with whomever. I’m doing a lot of sketchy thumbnail work for the course and…making friends! But mostly working, starting with an exercise to help me visualize my entire graphic novel before going in to the nuts and bolts.

Setting Up Benchmark Scenes
Even though I’d been working on Warlock’d for years prior to this SAW class, I picked up a fun exercise that I will be doing for future projects. The idea is to quickly explore the whole book before writing a single line of dialogue. In my case, I’d already written the script, but every time I tried to fix it, it just spiraled into new ideas. So, to stop it from expanding further, this exercise really helped.

 


Warlock’d in Four Panels

Here I quickly jotted down the spine of the story. They turned into jokes because this much truncation lends itself better to humor than drama. These scenes need to happen for the story to work.

 


Warlock’d in Eight Panels

Here I misunderstood an eight page assignment but I still found this helpful to do anyway. It was sort of like mini-thumbnails for fleshing out the four panels above, giving them more context and thumbnails for the actual pages.

 

 


Warlock’d in Eight
Pages
From the four, then eight, panels, I was able to derive a lot of pages that I’m either excited about reaching, or…excited about changing altogether. Hey, not everything’s a masterpiece. At least I know many months in advance that it needs editing, rather than after I’ve fully drawn the page.

 

Takeaways
This doesn’t have to be done digitally. It could be drawn on napkins with ballpoint pens. The point is to quickly jot ideas down and become more familiar with them, even set up a few to look forward to polishing. Spending too much time and polish on explorations is just like vacuuming my cat…Sure, maybe it looks nice at the end, but did I really have to do that?

Comics Tip

Make Friends, and Support Them
Making comics may seem like a lone effort, but without a community, a comic goes nowhere (and possibly never gets finished). Part of paying into the comics community means supporting other comics creators.

Buy and read the work of your peers. Get to know their interests outside of comics. Beta read scripts for each other. Toss money into a comics Kickstarter or two. Go to some conventions and strike up some conversations with exhibitors in Artist Alley. Show up to a weekly local drawing group. Trade tips and resources. While it’s not a one-for-one trade in most situations, being successful at comics means being part of a larger group of people.

With that in mind, here are three comics friends of mine who kindly volunteered for shout-outs, as well as a link to the Sequential Artists Workshop. Check out their stuff!

Digital lineart of an orange with orange blossoms and orange leaves. It is uncolored so that readers can download it and color it for themselves.
But if you’re not feeling extroverted, help yourself to this CC BY-NC 3.0 licensed free coloring page!

Care to read more?

Of Pomegranates and Unicorns

Of Pomegranates and Unicorns

Is this Paleoart with some Folklore, or Folklore with some Paleoart?I explored the intertwining concepts of misinformation and natural history in this piece. The story in my head recalled not only mythological hearsay, but also the idea of cryptids. What is Big Foot...

SAW Graphic Novel Development Month 2/6

SAW Graphic Novel Development Month 2/6

A Tale of CynocephaliIn the six-month Sequential Arts Workshop (SAW) graphic novel intensive, I've been getting meaningful work done on my thumbnails and script. Soon, I will have a complete thumbnailed version of the graphic novel. As for the cynocephali (or medieval...

Ivalice Zine Entry

Ivalice Zine Entry

This is the work I did for the (completely free!) Ivalice Zine organized by Ashley Cope, whose work on the webcomic Unsounded has inspired me for years. When I spotted the call for entries I jumped at the chance. It was curated so it was a little nerve-wracking, but I...

Want to chat about this?