Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...
Cocoon Year: 17 & 18

Cocoon Year: April into May
I re-did my outline and dismantled my trello, just to set it up again for more writing madness. I have a definitive list of 20 scenes that I’d like to have in my story and now I’m going to see how they look all fleshed out.
Cocoon Week 17
Following advice from several readers, I re-simplified my story beats and made the murder mystery into a main thread from the beginning of the story all the way through to the end. This involved completely re-writing my five-page synopsis but I feel like it’s worth it. It’s the same story, but written more cleanly and without all the edits that I’d applied like a vulture ripping up a carcass. I was advised to arrange specific information in my story in a different format than the extended synopsis and I think that will work out well.
I know I swore never to let feedback rip my project back down to stage 1, but in text format it’s easy enough to do that, and I didn’t completely restart it. It’s still the same story, the mystery just reveals itself at the right time now (the end).

I have also included checklists of character beats, plot information, and stakes within each scene. Upon writing each of these scenes I’ve thrown the specific checklists out almost entirely, but they still help me keep the three aspects of storytelling in mind. I think if I were to do this again, I would write out the scene, and then list character, plot, and stakes after I wrote the scene.
The story still feels cluttered from glancing at the trello, but whenever I write scenes — it feels very fluid and easy. The scenes are between two and five pages apiece, quick ltitle reads. Writing might be like acting out a play or a script for me. Each rendition, I feel more fluid, like the information I want the reader to know escapes more easily. At its core, the writing has also returned to what I originally envisioned for this project, long ago: Light. Cheesy. Dark and more serious themes hidden offscreen.
I don’t have to have mastered story crafting in order to make something like this. It can be rough, it just has to exist. Otherwise I will never be able to move on. All I need is for the characters to show their motivations, for the interesting details to be clear and interesting, and for me to be able to move on to artwork. I really, really hope that writing gets easier. I can’t afford to spend this much time scripting future projects.
Since Warlock’d is still all about writing, I’m grateful for my anthology pages where I can keep my drawing skills sharp. This week I completed an extremely tricky panel featuring three-point perspective, a cutaway of a castle room, and two scenes going on at the same time but different distances away from each other, and in different parts of the same setting. The worst part about this one was having to bring it back into iPad Fresco several times to get the perspective right on details.

Initial ‘blorp’ art.

Initial perspective blocking-in.

Initial roughs based on the perspective blocking, but it was still missing important details.

Inking attempt #1…Didn’t quite have enough perspective information based on prior sketches, so I sketched in where I needed to re-line this.

More perspective blocking-in…hopefully this time’s the charm!

Finally, lineart that works. Now may I finally move on?
For this week I’m happy to report small, if meaningful, progress on both projects.
Warlock’d Scripting:
-24 scenes Trello’d out and checklisted
Troubled Histories Anthology:
4/6 pages completely inked
Cocoon Week 18

Oh boy! I recently discovered what ‘may’ be the oldest playing cards in the world and I’m mightily inspired. I want to draw these as frames for character art for Warlock’d. I really need more Warlock’d art on my timeline because it makes me happy and people can finally get to know the characters.

Also, it needs to not be like this (a silly meme). It needs to look less anachronistic. I can’t have people thinking Stone dresses in an 80’s gag sweater. (Don’t get me wrong. He would, but he doesn’t.)

I also have this sketch of Stone that’s more elongated than the body type I eventually settled on. I’m also still rocky when it comes to really specific human anatomy which means I really ought to practice drawing my own characters more. It often feels weird or wasteful to draw them outside of pitching or an actual comic.
I like these characters! I think other people might like them too. It feels very vulnerable posting them on social media, especially when in the past I wasn’t great at drawing people. I worry that I’ve been inadvertently disrespectful by being incompetent (Sorry, Stone, your first few portraits were not great).

Every week, I study human anatomy. So far I’ve gotten pretty good at rendering torsos and just need more finesse on facial expressions and limbs. I’d like to go faster but these are group studies that I host and people can only meet once per week, at best. My drawing study group copies diagrams from anatomy books for artists and it’s really sticking, because I can talk about what I’m drawing and share it with other people. What’s also neat is we have people of all ages and from all over the world who pop in and out. It’s a low-stakes, free drawing group so that means people can take breaks every week or so and it doesn’t hurt anyone.
In terms of writing, I’ve been reliably popping out one rough draft of a scene per day. This isn’t going to move the comic along fast enough for my tastes. I wonder if I can unlock some kind of writer’s high while I’m working on this. A lot of the subject matter just isn’t great for light, breezy writing; it’s actually an examination of justice and what that really means, in the context of a medieval setting. I’m also going to heavily edit before sharing it with a reader or two. I think I’ve got ‘my gang’ of people who reliably look at my work and point out problems in a way that I like.
Additionally, on Troubled Histories, wrapping up each stage of a comic process really takes forever! It’s that last ten percent and maintaining interest in it that does it for me. I’ve learned to accept this and allow my progress to be slow, so that I don’t cut it off altogether. However I’ve wrangled the most difficult panel of the comic so hopefully the rest is less painful.
Warlockd:
11/24 scenes drafted
Troubled Histories Anthology:
5/6 pages inked
To Do Next Week:
- Writing!
- Web design for Codex Apis (short comics collection)
- Troubled Histories lineart finalization.
Care to read more?
Cocoon Year: Weeks 37 & 38
Cocoon Year: Weeks 35 & 36
The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...
Cocoon Year: Weeks 33 & 34
The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...





One of my old Inktober entries. Margo has attracted quite the following.

Deerface McNoHands
Bibo Ergo Sum
Severely Outdated Baby Yoda Joke
Ye Olde Pokémon Starter
















