I Completed a Monthly Challenge!For the month of August, I pledged to 'rough' 48 pages. Roughing a comic means to start drawing in the figures and backgrounds of each panel. Roughs are typically more polished than thumbnails, but they aren't necessarily polished. As I...
Our Little Editors Zine: Out Now!
My contribution to this pet zine is based off, of course, a medieval illumination. I swapped in my own cat for the striped white creature in the original, and expanded the floral treatment into some typography hanging overhead. Originally I did this as a one-off illustration for my own amusement, but then I heard about a small zine project and knew it could live there. I expanded the design and added more flowers and typography above the organ-playing cat.
Hook of hours, France 15th century.
Bodleian, MS. Douce 80, fol. 106v
This zine is full of one-page observations about our pets. It spawned from a casual Friday Zoom hangout hosted by the Sequential Artists Workshop (SAW). This zine was curated by Adrean Clark and Annie Mok. 32 artists banded together to make this zine. My work is featured on page 20.
As for the title, well…That was my suggestion! Like any good hands-on editor, my cats are destructive in the kindest of ways. This zine is freely available as a pdf file.
Guest Tip by:
How to Organize a Zine
As I have no experience organizing zines, I decided to ask Adrean Clark about her experience compiling pieces and organizing them into a coherent collective whole. Here is what she has to say:
“Zines are meant to be a playground for ideas. They are different from books in that they allow you to experiment at a smaller scale with a broader range of finish (from scribbles to polished art).
If you’re making the contents of your own zine, then it’s a personal relationship between you and your reader. Your focus is on communicating with your audience. Anthology zines add extra layers to this relationship. You’ll be thinking about communicating within your own work, managing the contributors, and connecting with the audience.
A good anthology zine revolves around a clear concept. It has to be something that sparks interest for potential contributors – an idea that is easily explained in one or two sentences. What makes you excited to participate in a social project? What are some common ideas that could appeal to a broad range of artists? What would be interesting for people to read?
After the concept, decide on the format. Your contributors need to know what size, dpi, and medium to work in. Be detailed as to the deadline, where to submit the finished files, etc. If there is money involved, such as printing books, sales, etc. – it is extremely important to keep that information transparent with your contributors. Pay people on time.
I strongly suggest a signed agreement between you and the contributors, so that everyone is on the same page with expectations. You will spend a lot of time outside of your own contribution in communicating with people, so think carefully about how much time you want to commit to the project. It’s better to start with smaller collections and build up your skills from there than to try and swing for the fences with a huge Kickstarter-type project.
Personally, I enjoy doing anthologies because they’re a fun way to push my own work and socialize with other artists. It’s neat to see how people interpret ideas in their own ways. At the same time one has to be attentive to the dynamics of the project. It’s ok to scale things back or change gears if something isn’t working. Chalk it up to experience, and keep making art. :)”
– Adrean Clark, ASL Deaf Author, Artist, and Advocate
So there you have it! To make a zine, make the zine. And remember to communicate with everyone who pitches in.
Care to read more?
How to Draw a Whole New WorldOn August 15th, I was halfway through a self-appointed monthly comics challenge to create rough art for a 48-page short fantasy story. I'd been lenient with my goals, imagining that most of my time would be spent designing the environment...
A Break from the Webcomic DoldrumsI’ve been working hard on Warlock’d, but not in any capacity ready for public release. There is a lot of editing to be done on it (and has been done on it) and it gets overwhelming on a day-to-day basis. One issue has been that I’m...