SAW Graphic Novel Development Month 3/6

SAW Graphic Novel Development Month 3/6

This month in the Sequential Artists Workshop (SAW), I explored making short comics as practice for the final pages in my graphic novel, Warlock’d. This comic in particular was completed for a Graphic Novel challenge hosted by the Society for Children’s Book Writers and Illustrators (SCBWI). My entry didn’t go anywhere, but a couple of my peers were recognized for their excellent work, and they have allowed me to re-share their entries as well as links to their respective portfolios.

 

A two-page comic spread of teal, orange, and pink. In the first panel, Jade looks at a delicious mango hanging over head. In panel two, she climbs up a tree that spreads all the way across both pages. Then she sits in the branch and plucks the mango from the canopy. Panels 3-5 are devoted to peeling the delicious mango. The final panel depicts Jade enjoying her well-earned prize.

This memoir spread by Jade Vaughn, an Austin-based comics artist, depicts an exquisitely simple moment. I liked being able to experience the mango alongside Jade, after traveling up the tree alongside her. The layout has cinematic qualities and the color scheme is just juicy, there’s no other word for it. I can’t wait to see what other magical comics work Jade has in store!

 

Two-page horror comic by Suzanne Fiore Murata. It is drawn in grungy greens with red lettering on aged paper. Panel one is a bloody red splotch with narration written in it:

I was also pleasantly surprised to see Suzanne Fiore Murata’s horror-themed entry get a nod. Media for small kids frequently gets watered down by well-meaning adults, but comics are one of the safest spaces to experience fear and work through complicated feelings. I was already a fan of Suzanne’s work prior to this conference, so I loved that the judges agreed with me on the quality of her craft. Just love the textures, the mood, the lettering!! Very, very good.

 

Takeaways
The SCBWI Illustrator’s Day (Graphic Novel edition) was a nice nod towards graphic novels. Within SCBWI I’ve found it hard to find resources or events that welcome graphic novels, rather than prose books or picture books. That said, there was an implication that only people who were spotlit in the event should submit to the guest agents or publishers. Their tastes were very different from what I want to create, or where my art style is currently residing. I also would not feel great being a risky option for them to consider without having at least one complete graphic novel under my belt. There’s nothing wrong with experiencing success on a smaller scale first.

By far the most helpful feedback on this comic page came from my independent writing group, with a layout adjustment that I feel improved the clarity of the page. With regards to the SAW graphic novel intensive, this exercise did confirm that I want more technical feedback, both in volume and in intensity. However, it’s not fair of me to demand that of anyone in general within the network. It’s home to many people who are making comics as self-expression or who aren’t as keen on technique, for any number of valid reasons. I have also been enjoying it as more of an accountability/socializing thing. That said, I’m more likely to ask some of the friends I’ve made for critique over expecting anything too in-depth from my posts to the SAW course feed.

I’m also excited about getting to start on the final drawings and lines of Warlock’d in 2022, maybe even as early as December! Every time I work on something with lineart and coloring it feels good and natural, even though I still have some things to learn about the art.

Comics Tip

Art Contests, and When to Enter Them
Art contests are either opportunities to mingle with the art community at large, or straight-up scams. At their best, friendships are forged and skills are assessed. At their worst, institutions prey on amateur and entry-level creatives by offering one prize while soliciting as many entries as possible.

The key factors to consider when looking at an art contest are:

How will the art be used?
Is the institution going to use the submissions for profit? Logo design contests in particular are notorious about this. Why should a business get to use a logo as their trademarked identity for perpetuity if their prize is only a one-time prize payout? Logos and brand identity are worth a lot of money, more than most contests offer. If a business is going play fast and loose with its own identity, that’s not a good sign for both present and future professional involvement.

Is copyright retained by the entrant?
Some contests require entrants to forsake copyright on their work upon entry, causing all entries to become property of the contest holder. Do not do this! The work you create for a contest should remain yours upon conclusion of the contest, even (and especially) if it’s not chosen as the winner. No prize is worth forfeiting copyright upfront over.

Would I make this art anyway?
When looking at a contest, if it’s something I’d like to make outside of a contest, I’ll usually go for it. The contest gives a firm deadline that can be great motivation for just getting something done, even if it’s small.

In this instance of SCBWI’s memoir challenge, I needed more short comics as practice, the entries weren’t going to be used for any business enterprise, and I would retain my copyright after the event wrapped up. My chosen childhood memory may have been a little too weird or convoluted for this audience, but at least it’s an entry in my portfolio from which I can learn and move on.

…And yes, the depicted outfit in my comic was real. I’m sure that was the burning question on everyone’s mind!

Bless you, The 80’s. Never change.

Care to read more?

SAW Graphic Novel Development Month 5/6

SAW Graphic Novel Development Month 5/6

Character Redesigns and Styleguide RevampsAs I've been thumbnailing the script of Warlock'd as my self-assigned work during Sequential Artist Workshop's Graphic Novel Intensive, I've also had to sit and revisit my comic's styleguide. There has been some character...

Marginalia Studies

Marginalia Studies

Skull BishopHours of Saint-Omer, France ca. 1320 BL, Add 36684, fol. 84v Illustration Style ShiftPrior to 2021, I used a more painterly style for my illustrations. I was frustrated by the amount of time it took to drag painterly illustrations out of the Uncanny...

SAW Graphic Novel Development Month 4/6

SAW Graphic Novel Development Month 4/6

A Little Lettering over LunchRecently I had the very awesome and fun honor of guest speaking at a Kids Comics Unite Lunch n' Learn session on comics lettering. I was invited by Janna Morishima to do a presentation for those who don't know where to get started on this...

Want to chat about this?

SAW Graphic Novel Development Month 1/6

SAW Graphic Novel Development Month 1/6

I signed up for a 6-month graphic novel course via Sequential Artists Workshop (SAW). It’s very heavily focused on individual study and progression. As for the graphic, I got sorted into the ‘orange’ group, although it seems like I’m just sort of interacting with whomever. I’m doing a lot of sketchy thumbnail work for the course and…making friends! But mostly working, starting with an exercise to help me visualize my entire graphic novel before going in to the nuts and bolts.

Setting Up Benchmark Scenes
Even though I’d been working on Warlock’d for years prior to this SAW class, I picked up a fun exercise that I will be doing for future projects. The idea is to quickly explore the whole book before writing a single line of dialogue. In my case, I’d already written the script, but every time I tried to fix it, it just spiraled into new ideas. So, to stop it from expanding further, this exercise really helped.

 


Warlock’d in Four Panels

Here I quickly jotted down the spine of the story. They turned into jokes because this much truncation lends itself better to humor than drama. These scenes need to happen for the story to work.

 


Warlock’d in Eight Panels

Here I misunderstood an eight page assignment but I still found this helpful to do anyway. It was sort of like mini-thumbnails for fleshing out the four panels above, giving them more context and thumbnails for the actual pages.

 

 


Warlock’d in Eight
Pages
From the four, then eight, panels, I was able to derive a lot of pages that I’m either excited about reaching, or…excited about changing altogether. Hey, not everything’s a masterpiece. At least I know many months in advance that it needs editing, rather than after I’ve fully drawn the page.

 

Takeaways
This doesn’t have to be done digitally. It could be drawn on napkins with ballpoint pens. The point is to quickly jot ideas down and become more familiar with them, even set up a few to look forward to polishing. Spending too much time and polish on explorations is just like vacuuming my cat…Sure, maybe it looks nice at the end, but did I really have to do that?

Comics Tip

Make Friends, and Support Them
Making comics may seem like a lone effort, but without a community, a comic goes nowhere (and possibly never gets finished). Part of paying into the comics community means supporting other comics creators.

Buy and read the work of your peers. Get to know their interests outside of comics. Beta read scripts for each other. Toss money into a comics Kickstarter or two. Go to some conventions and strike up some conversations with exhibitors in Artist Alley. Show up to a weekly local drawing group. Trade tips and resources. While it’s not a one-for-one trade in most situations, being successful at comics means being part of a larger group of people.

With that in mind, here are three comics friends of mine who kindly volunteered for shout-outs, as well as a link to the Sequential Artists Workshop. Check out their stuff!

Digital lineart of an orange with orange blossoms and orange leaves. It is uncolored so that readers can download it and color it for themselves.
But if you’re not feeling extroverted, help yourself to this CC BY-NC 3.0 licensed free coloring page!

Care to read more?

SAW Graphic Novel Development Month 5/6

SAW Graphic Novel Development Month 5/6

Character Redesigns and Styleguide RevampsAs I've been thumbnailing the script of Warlock'd as my self-assigned work during Sequential Artist Workshop's Graphic Novel Intensive, I've also had to sit and revisit my comic's styleguide. There has been some character...

Marginalia Studies

Marginalia Studies

Skull BishopHours of Saint-Omer, France ca. 1320 BL, Add 36684, fol. 84v Illustration Style ShiftPrior to 2021, I used a more painterly style for my illustrations. I was frustrated by the amount of time it took to drag painterly illustrations out of the Uncanny...

SAW Graphic Novel Development Month 4/6

SAW Graphic Novel Development Month 4/6

A Little Lettering over LunchRecently I had the very awesome and fun honor of guest speaking at a Kids Comics Unite Lunch n' Learn session on comics lettering. I was invited by Janna Morishima to do a presentation for those who don't know where to get started on this...

Want to chat about this?