Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

Digital art of a smooth monarch butterfly chrysalis. The art style is cel-shaded with minor amounts of soft shading, and very delicate thin lineart. The chrysalis is seafoam green with subtle shine. The veins of the future butterfly's wings can be seen through the shell.

The Joy of Revision

These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front and editing as I read.

This already feels so much better than what I used to do, which was write Chapter 1 and revise it a million times since I had to start at the beginning to read the draft and figure out where I was. Then, give up at the enormity of it all, and write Different Chapter 1 of Different Book.

Another pleasant discovery is that dialogue doesn’t have to be accurate to character voice during the first or second drafts. All dialogue has to do is convey important information, enough to bridge to the next scene. Mostly it’s revealing character motivation or fleshing out the setting with character opinions and senses. I can always go back and edit in character voice and conversational cadence later. Never sure which one to go for first, but…that is Future Hannah’s problem.

Yes, I am very happy with the utterly messy — and complete! — state of this first draft. Everything is there, it just needs refinement and shuffling. Already I’ve simplified additional parts of the plot in favor of clear direction. It feels really, really good, much better than slopping something wordy out and hoping a random beta reader will help me make sense of it. There is just enough of the final product peeking through the mess, it’s like a guiding light. There is just enough mess to feel fun, like I’m making meaningful changes each time I return to the story. Best of all I do feel like I can do the rest of this by myself, outside of the occasional support from my spouse.

For instance I had a dead body that gets moved around by various characters, and I was trying to get the first ‘move’ to happen on top of introducing the inn and the murder suspects. It was really clumsy so I talked it over with my spouse and we both decided that an elephant really needed to be involved. But not really. Instead the body doesn’t get moved in the first chapter, which opened up so much room for introducing the various characters and how they all might be a little bit dirty.

I have to be careful, though. Sometimes in my head the script is already ‘complete’, so it can be hard for me to wheel back into writing mode. Drawing is still much more fun than writing, so I have to convince myself to continue abandoning one for the other. The free drawing workshop is coming back from hiatus so I’ll need to reserve Thursday mornings for that once more, and hope it doesn’t keep me from writing.

However, the weather has calmed down. It’s finally back to warm jammies and blankie mode — barring the odd heat wave here and there. My favorite months of the year are coming up. I really adore fall and all the energy it gives me. Walks are just so much better when it’s cloudy out and I can wear a cute jacket.

Now, what I really need to do is knuckle down on the last few freelance tasks to open my schedule back up. I’m hoping to hurtle into a complete, revised script by the end of the year. I’m trying so hard not to rush it, to just let it get written and polished and expanded.

But I want to draw so, SO badly. I want to be challenged by landscape design and characters at weird angles and readable expressions and legible storytelling. I want to color it all in with moody themes and artsy twists.  Every time I’ve leaped into the art too early, I’ve regretted it. These days, though, I have such a hard time deciding ‘when’ to pull the trigger.

When, though?

Hopefully soon.

As a result of volunteering, I was very late writing my blog post here. I hope to include further Cocoon Year posts as part of my SAWgust progress. Already, I’m making a lovely amount of progress on my screenplay version of this story.

August is the worst month, but at least I have SAWgust!

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 31 & 32

Cocoon Year: Weeks 31 & 32

Digital art of a caterpillar at the very end of pupation, with its body scrunched up at the top into wrinkles and proto-wings clearly visible pressing against the shell of the green cocoon. The scrunchy caterpillar body has thick white, dark gray, and peach stripes. The art style has thin outlines and cel shading. Watermark at the bottom: http://hmcgill.art.

Cocoon Year: When Accountability Gets in the Way of… Accountability?

As I continue my cocooning, I find that the act of blogging about it may in fact be getting in the way of actually working on the script. The cocoon artworks are only here to continue the theme, because I promised myself I’d see the whole thing through. As the heat waves rise and fall, it may just be the normal summer doldrums getting to me. I start longing for new projects, or at least to do anything but write.

Lately I’ve been a lot more social than normal, actually visiting friends in real life. Catching up on my past and all that. Everyone just kind of meandered from the Bay Area over to the Pacific Northwest for various reasons. We have been eating incredible donuts and terrible, no-good avocado toast. It really wasn’t worth forgoing a mortgage on a house.

As far as SAWgust goes, what’s eating most of my time there is supporting other people. I’m not getting an equal amount of support back on my project, so I will have to balance my time and attention spent there. Luckily people seem to like my prompts, which roll out automatically each day. I think that is going to have to be enough for me. I will have to continue to find my own lonely way through my project, per usual. It was unrealistic to expect otherwise.

Writing is still going well, easily even — suspiciously easy. As of writing here, I have about a third of the script drafted and ready for revision by the end of the month. It could be even longer if it had correct formatting. I am over halfway through the scenes that I had in mind. one scene in particular I glossed over and should be a lot longer than I originally plotted out. As I’m writing I’m trying to look for points of escalation, to extend the story and tease the reader in an entertaining way. This is instead of adding entirely new subplots or characters. I think this is a much better strategy for writing, to investigate little twists and turns and developments, rather than pull in new things. The story in general is also so small now, it needs twisty little details like that.

Warlock’d also has a new working subtitle now: NO VACANCY. The whole story takes place in a very full in. I also enjoy the wordplay hinting at the idea of the dead person still sticking around as a character in the story. They’re not gone. The body is not vacant. In general the idea of a spirit world being nothing and something at the same time also seems to fit ‘vacancy’ as a concept.

To Hell, with Love’ is still an incredible subtitle, in my opinion, but it might work better for a sequel. Perhaps this sequel involves a corrupt knight! Who knows! I love a good fall from grace. I also have the titles ‘The Crusades Marginalia’ and ‘Red Letter Days’ on lockdown, with very small ideas attached. It’s all mostly ripped up elements from previous drafts to go with each title.

And still, there is nary an actual warlock to be found in the story. Even though people work with demons, they’re often clerics instead. Or, you know, bucking the entire trend of being a gaming class at all, within a story.

It does feel like maybe I’m hitting on a formula that would work for multiple books. All I was ever interested in writing was cheeseball adventures. In general writing does feel a lot less weighty and hopefully the story is more fun as a result.

I’ve also allowed myself to explore a few new concepts via pitch format, and while I don’t have them ready to pitch here was what I was thinking about:

  1. Psy High — A high school where being psychic is just something you do — so there’s sports with telekineses involved and stuff like that.
  2. Cap’n Aye Aye and the Nope Rope — On a pirate ship full of animals, the captain must deal with hearing the word ‘no’ from their snake employee. Bonus creepy primate fingers. You know which ones I’m talking about!
  3. Mx. Moxie’s Marvelous Museum of Mistakes — A nonfiction examination of notoriously bad reconstructions of animals, from this ancient Roman mosaic of a horsey wolf to the  Madgdeburg Unicorn to Victorian dinosaurs — and with a takeaway that science evolves, so we should be kind to ourselves as we learn and grow each day. Something like that. (Mx. Moxie is literally the last living Neanderthal.)

And some more Amphiox might be nice someday. Tentatively the next story would be called ‘Idolon’ and introduce a larger aspect of the world. Right now that short story draft is in an awkward place where I’d have loved to explain why Amphiox eggs are important, but it feels so cluttered in conjunction with the Idolon concept.

Just wish I could start shearing ideas off the list instead of having it grow, though.

As for the way the caterpillar’s soft, old body scrunches up at the top, just to be thrown away in favor of a shiny new carapace — Yeah, buddy, that’s exactly how it feels.

As a result of volunteering, I was very late writing my blog post here. I hope to include further Cocoon Year posts as part of my SAWgust progress. Already, I’m making a lovely amount of progress on my screenplay version of this story.

August is the worst month, but at least I have SAWgust!

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 23 & 24

Cocoon Year: Weeks 23 & 24

Digital art of a caterpillar attaching itself to the stem of a milkweed plant. The style of the illustration features crisp uniform outlines, some colored and some black, as well as stylized cel shading. The point of view is from underneath the milkweed plant, up at the caterpillar under the nearest leaf. The caterpillar is curling around itself, dangling from a bit of 'glue' it used to hang itself upside down. The milkweed plant towers into the sky.

Cocoon Year: A Retrospective of Drafts

I really wish this wasn’t already halfway through the year. I’d hoped to have gotten started on the art part of my project instead of languishing on writing like I always do concerning Warlock’d.

For both weeks, I decided to do a retrospective of past Warlock’d drafts and see if I could glean anything for use in my latest draft.  I’ve had eight major changes in story done, on and off, through the years.

Draft 1

My very first foray into this story was an outline I wrote in 2016 on my small Macbook Pro. I had never plotted or planned a story out before. The initial idea was a fantasy world where demons operated according to Asimov-like, “I, robot” rules, to set up mysteries that the reader could think about and solve while reading. Demons also conferred magic according to their sinful natures. It had a demonologist, a magical bird, and a knight. The setting was also random forests, random fields, all bland stuff I don’t really enjoy seeing in fantasy but was all I really knew about.

My motivation was, freewheeling fantasy adventure seemed like something people wanted in a longform story. I liked demons and wanted to flesh them out, make them make sense beyond typical horror film tropes. I had drawn nothing but user interface elements and simple dinosaurs over the past years and wanted to expand my drawing skills. The demons would give me wiggle room for exploring creative designs, and the human characters and settings would require me to return to fundamental drawing and coloring skills I’d been neglecting for years. All of these things were what I wanted from a project, if not money.

I looked into demons in a shallow way, turning up the assortment of names from the Victorian occult revival. I liked the idea of finding something different about them from further back in history, before movies and video games made demons into a particular rubbery, goat-hoofed entity. The Ars Goetia is a touchstone for a lot of investigations like this. I also looked into angel names because demons are fallen angels in literature. Again, a lot of this gets portrayed in Victorian revivals, often invented in the 1800’s but said to be a lot older.

The research wasn’t ever to be super accurate or academic. I knew so little about anything that actually interested me, and hadn’t ever seriously delved into any particular topics before. I had nothing in me to write about. It really felt like I was reviving something dead inside of me all by myself. I knew it was bad so I decided not to share it specifically with anyone, but I also chalked it up to being a beginner and not totally understanding what I was doing anyway. No reason to be even harder on myself. The way I learn is to do it the wrong way first and then see how other people are doing it.

What I learned from this draft when I started talking about it with people at writing meetups, very casually and not sharing anything, the sin-as-magic aspect had already been explored by other media. It wasn’t that unique or interesting of a concept. One person expressed absolute horror that magic would at all be evil or have some sort of cost. They chewed me out for exploring the idea. However, based on their fantasy writing sample that they chose to share, I think that person was going through some personal stuff so that may have provoked such an extreme reaction.

Draft 2

I decided to turn my outline into a badly-drawn comic, just to see where I was in terms of skill level. There is this concept of ‘ashcan’ comics, which are cheaply printed because people are going to chuck them after reading them. I decided, to remove the blockade of perfection, I would view this draft as chuck-able when I was done, and see what I’d learned. I also wished to avoid the common pitfall of a webcomic’s art changing as the pages progressed. I like looking at projects as a whole, complete thing — just working into the ether means I lose track of where I’m going.

I remember feeling like ideas were random, collecting like lint on my characters. I’d go out walking and think through something, then return home and add it into the comic. My story drastically wandered away from my original outline. Characters obtained traits that didn’t build into any sort of story, but exploring messily is kind of the best way to figure them out. I eventually learned that I wasn’t able to hew strictly to an outline, anyway.

The idea of a trilogy airily presented itself, but I wound up with a full book and the beginnings of a second book. There could be a ‘demons’ book and an ‘angels’ book, I thought.

I shared the finished product with trusted friends and learned the truth. In the end, my overall skill level was very low and no amount of edits could have saved this draft. The structure was fundamentally un-sound. My layouts were fine, but the writing didn’t work at all. There was no sense of buildup or conflict, or even an idea of what was going on. It was for the best that I did not invest much in the artwork. Some individual ‘moments’ were coherent, but it really meandered.

One comment that sticks with me is, to make a story, you make a character, then you give the character a goal, and then you put entertaining obstacles between the character and the goal. I felt so embarrassed for not realizing this.

A really important specific thing that I learned is that it’s not actually pleasant for magic to have a huge psychological cost — at least not when I’m making something that’s kind of more sincere than a lot of Dungeons and Dragons type stuff. I think some people can write this sort of tone enjoyably but I guess I wasn’t jaded enough to pull it off. The setting, the characters, the plot — it was at once too much and also weirdly empty.

At this point I’d spent a whole year creating this ashcan comic. It was time to start seeing how other people made their longform stories.

Draft 3

This is the draft where I started to read more. While it’s recommended to read current fiction, I was reluctant to go dive into contemporary fiction that was like what I wanted to write. The oddest thing I learned, as a child growing up with well-loved Narnia and The Last Unicorn and Catwings, is…that I actually don’t like fantasy as a genre that much!

Subject matter? Absolutely adore weird forests, dragons, heroes, mythology, spirits, old castles, everything.

But presentation? It’s rough out there.

I remember, at the age of fourteen, thinking I was definitely reading through a massive book with a castle and stained glass windows and maybe a mage on it, but I don’t remember what the book was called. I was outside on a lawn during an intermission of Twelfth Night and I remember just, understanding absolutely nothing that was going on in the book. I’m not sure if I finished that book. It had characters in it. They were doing stuff! A plot was happening. I wasn’t sure how I could have a college-level vocabulary reading score (according to my school) and still not understand this book. It was a total mystery to me and ever since, I rarely pick up books in the genre.

So what makes fantasy so poorly-written, or maybe just poorly-comprehended to me? I imagine because it isn’t written for other people. When someone writes a fantasy, they, too, are escaping, and I think fans of the genre are (necessarily!) forgiving of that. Story structure and familiarity is not a priority in fantasy fiction, nor should it ever be expected to hew to popular fiction norms. Typical story structures are also eschewed in a lot of sci/fi/fantasy communities, too. That’s totally fine and nice. Being creative and making something, and someone finding enjoyment in that despite rough edges? That’s not fantasy, that’s straight-up real magic. I love that connection between a writer and a reader. Writing the odd things and loving the odd things. I have absolutely no problems with that joy.

The point, though, was that I didn’t think I should reference other fantasy books, even if what I was writing felt like fantasy. I dug deeper into the general genre of ‘writing’ as well as medieval life. I don’t want to make something that’s only for me, or only for a specific (and extremely forgiving, or at least tenacious) audience.

For this draft, I switched up my software. Everyone said ‘Go Scrivener!’ and in the age of cloud payment plans this was a one-off purchase of $30, so that was an easy purchase to make. I explored it first on my own and found sectioning bits of story off into their own chapters to be helpful. Having nothing to reference, I arbitrarily set up a story in ten parts and wrote it all out. I had a lot of ideas for demons and magical birds and a rival for my demonologist investigator, but nothing coherent.

Mostly, I felt very alone during this draft.

Draft 4

This draft I ported out of Scrivener and back into Google Docs. It, of course, became a different story as it went. There was some subplot about a demon with a mirror for a face, and a cavern full of gold, that weren’t working out at all. I had all these clever ideas for setups and payoffs but nothing was materializing into anything read-able.

What I really wanted was a space for sharing my work and finding readers who could maybe do an equivalent exchange of reading and critiquing. I tried a general writing meetup but it was mostly nonfiction writers, so I felt uncomfortable sharing a silly story about demons. I turned my attention towards adjunct learning…something with a low barrier to entry. I typically don’t like courses geared towards beginning creative skills since they usually require generating new ideas to participate. However, when I landed on a course at the local community college that seemed geared towards existing long-form work, I decided to give it a try.

Little did I know, my skills were so inept, all I would do was annoy the instructor and force everyone to suffer through a lot of pointless drafts about an inn and a bird suffering from a broken wing and very little intent. I lacked an understanding of how story events build into each other and feed on each other. I stopped going out of shame.

My next try was the Society for Children’s Book Writers and Illustrators. There, I found a writing group. It lasted for a year until COVID killed it and there I learned about kidlit publishing, but I think the subject matter and age range was so wide it might not have been as helpful to my writing as it could have been. I didn’t know that some part of writing culture was to be part of some ‘cool kids’ group or else I’d have left earlier. I got encouragement but I definitely didn’t feel right about my writing, at all. The group wasn’t very focused on craft, mostly on socialization/support, and the type of books people worked on varied too widely. I mean, there was even a rule in the group’s bylaws that a draft could only be presented once to the group, then never return — and that’s not how writing works, at all. I need to be better about identifying social situations where I need to duck out sooner. In retrospect I was probably not helpful to anyone in there and for that I apologize. (They seem like the type to snoop so, hello. Sorry about everything. I’ll leave you alone, I promise.)

The one group that offered me a gem of advice was a local science fiction and fantasy group, regardless to my previous aversion to reading fantasy. There was a person there who suffered through my draft and then, with all the brilliance and clarity of Aristotle describing the rules of logic, said that what my story was actually missing was motivations for the characters.

Oh! So a character can’t just sit there and be described in a setting?

That made way more sense.

Make a character…Give a character a goal…Put entertaining obstacles between that character and the goal…

I deeply regret that I could not keep up with the regimen of reading other people’s drafts in that group. Fantasy is not a genre I enjoy reading, for its lack of structural tropes, or on the opposite end, its weird adherence to The Hero’s Journey. Then again, if the group had been more exclusive, I’d have never met that one person who clarified things for me so simply. So, it’s the double-edged sword that all students encounter. Someone who wants to learn something, wants to be around other people learning that thing, but also wants other people to be better at them at that thing. Still, I think everyone in that group was probably better at writing than me. I just lack character and tenacity!

Draft 5

This draft transformed into a romp through Paris.

It all started with an online zoom course through Push/Pull run by David Lasky. It was a shortform comics class. Several people in the class wanted to continue their studies, so we signed up for a six-month course called a Graphic Novel Intensive, which I have written extensively about in the past.

I used Trello and a system of google docs to put this script together. I felt very pleased with myself, like I’d made something worth reading. This draft made it all the way to lettering and then layout phase.

What killed the story wholesale was attempting to explain a scene involving football to my patient spouse. Medieval football always kills me, and my stories. I’m not sure if I want to elaborate further, but it was bad.

I put Warlock’d away for a long time after this failure.

Draft 6

Having had a very successful SAWgust in 2022, culminating in a 48-page graphic novel, I decided to try my hand at Warlock’d again. This time, I made an outline centered around something I thought might have been enjoyable about my story — The relationship between a demon and a cleric (formerly a demonologist). I trimmed the story down to barer bones.

(Not bare enough, but that’s later!)

Problems arose:

The cleric had a name (Pierre) that sounded an awful lot like ‘Prévôt’, which is the title for a mayor-like figure in charge of Paris. I changed Pierre’s name to Stone, specifically Cleric Stone. There’s something that resonates with me about this name.

People couldn’t tell what Stone’s motivation was.

All this time I’d sort of neglected to investigate Stone and figure out what made him tick.

The ‘buddy movie’ beat sheet wasn’t quite hitting the notes I wanted to write, either.

This is a story about demons, about the backwoods of human thought, about things that were cut from the original codex…They’re not cops and they’re not on a road trip.

Draft 7

I made a pitch during a pitch event that gained some interest, positing the story as Murder, She Wrote, but in 12th century Paris, and with demons. I gained interest in it from a few people, but I worry that the Black main character may have been misleading as to who was writing it. Ultimately I have chosen to self-publish because I fear taking a publishing ‘slot’ from someone who might need it more than me.

This outline is the one that I started out with for my Cocoon Year. I thought for sure I was ‘there’, that this would be the story I could finally commit to a layout. I ran it through friends. It basically went like this:

“CLERIC STONE’S student, a girl named MARGOT, is found dead on the grounds of Notre Dame. A demonic barn swallow named MARGO approaches Stone. She swears she’s Margot’s lost soul, and her mother (BRIANDE) did not murder her. Stone must figure out who truly murdered Margot to clear Briande’s name. Briande owns an inn in a lucrative part of town. As a widow who inherited the property from her late husband, Briande’s ownership of it is vulnerable.

A lost pilgrim badge at Notre Dame leads Stone to wonder who dropped it. Was it Briande’s loyal bouncer, LEBEAU? It could also have been Lebeau’s twin brother, FERRAND. However, both twins still have their copies of the badge. They point Stone to their uncle, LIEUTENANT GRIMWALD, as all three of them picked up matching badges in Genoa.

Grimwald hates the way Briande runs her inn, and is also missing his badge. Stone escalates his investigation up to the ROYAL PRÉVOT. The Prévôt is like a king-appointed mayor of Paris, and Grimwald is his top lieutenant. The Prévôt refuses to entertain Grimwald as a suspect. Margot had been living in the Prévôt’s fortress for a few months because he wasn’t sure if she was his daughter. Margot was found dead of poisoning. The Prévôt didn’t want news to break out of a poisoner in his fortress, so he ordered Grimwald to hide the body somewhere.

Stone investigates Margot’s room and finds a smudged chalk circle there – an attempt at necromancy! Was Margot the subject of a curse? Stone finds Grimwald’s name written as the subject of the curse instead. When Stone is overly familiar with a nearby grimoire, the Prévôt suspects him of foul play. The Prévôt throws the book into the fireplace and kicks Stone out of his fortress. His ultimatum: Find the poisoner, or be accused!

Margo dives into the fire after the book, but is too small to drag it out of the flames. She rips out one page from the book and frantically double-checks it against the spellwork in the room. She complains that she did everything ‘right’, but the curse isn’t hurting Grimwald at all, just her mother. Margo flies to Stone’s side and demands he chew out the demon in charge of the curse. She takes Stone directly to Hell, where they meet the demon DEHYDEMES and its magic orrery that it uses for watching people on Earth.

Ferrand dies in a brawl with a living nativity scene, right in front of Briande’s inn. To determine Briande’s fitness to run her inn safely and morally, the Prévôt reluctantly calls for Judicium Dei, or trial by combat. Lebeau represents Briande. Grimwald represents Paris. Lebeau cannot afford to fight the only authority figure who somewhat accepts them, and forfeits, which means the inn’s deed gets signed over to Grimwald. Grimwald, still grieving Ferrand, disowns Lebeau for their display of cowardice.

Stone and Margo dismantle Dehydemes from overseeing the curse, and return to the inn to help Briande. Briande’s inn lies under siege by Paris’s own Night Watch. Briande burns the inn to keep Grimwald from seizing it for himself. Inside of the burning inn lies the drunk Lebeau. Dehydemes meant for Lebeau’s death to torment Grimwald with unresolved regrets. Stone convinces Lebeau to take a heroic last stand instead. Lebeau kills Grimwald.

Word spreads that the inn is protected by unearthly forces. Briande is allowed to retain its ownership. Margo gives Stone the missing page from the book. It reveals that Margot wasn’t savvy enough to omit a booby-trap ingredient in the spell, and died of aconite poisoning. Stone feels obliged to keep Margo around, not only as a reminder to walk his students through dangerous magic more carefully…but also as his friend.“

I made a beautiful pitch packet with meandering writing because while I made the pitch pages I hadn’t quite nailed down the above outline.

This came so close to becoming a full script, but there was one glaring problem that I’ve been omitting from my past cocoon year posts:

It wasn’t any fun to write.

I passed it around to a couple more people to check it out and my ‘expanded’ outline (where I described various scenes) was also a bit much. I feel like there are elements in this story that are interesting enough for a sequel, but…So too did the previous drafts have elements that would have been good in a whole series.

One thing at a time. Just this one book. That’s what I must create.

Draft 8

The current outline has been stripped down even more. Stories are made of simple scenes. It is about Cleric Stone and why he works with demons, the true nature of demons (not evil!), and medieval folk spirituality, which is so much different from Christianity it’s pretty much not Christianity at all. I’m going to give each esoteric concept enough time to breathe and develop.

I’m still allowing myself to dart around the story to different points if I need to skip a difficult section, but I’m no longer writing the whole thing out of order. This feels better, although I’ve already walked back several scenes and forced them to build on and expand particular themes.

Stone was the main character all along. I’m ashamed that I was trying to make him mysterious by not developing him. I will fix this in this draft. He will have hopes and dreams. He will even be a little naieve. But by the end of the story, Cleric Stone will be the closest thing 12th Century Paris has to a private investigator.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: 17 & 18

Cocoon Year: 17 & 18

Digital art of a spray of milkweed leaves, done in a cartoony cel-shaded style with thin, uniform lineart. The plant has six visible leaves and little bits of leaf scattered about it. Running through the leaves is a trail made by a little caterpillar chomping its way through the plant. The caterpillar at the end of this trail is perched on the biggest, most prominent leaf, and is preparing to crawl onto the other side of the leaf, away from the viewer. The caterpillar's butt faces the viewer. It is peach with dark gray rings around its body.

Cocoon Year: April into May
I re-did my outline and dismantled my trello, just to set it up again for more writing madness. I have a definitive list of 20 scenes that I’d like to have in my story and now I’m going to see how they look all fleshed out.

 

Cocoon Week 17

Following advice from several readers, I re-simplified my story beats and made the murder mystery into a main thread from the beginning of the story all the way through to the end. This involved completely re-writing my five-page synopsis but I feel like it’s worth it. It’s the same story, but written more cleanly and without all the edits that I’d applied like a vulture ripping up a carcass. I was advised to arrange specific information in my story in a different format than the extended synopsis and I think that will work out well.

I know I swore never to let feedback rip my project back down to stage 1, but in text format it’s easy enough to do that, and I didn’t completely restart it. It’s still the same story, the mystery just reveals itself at the right time now (the end).

Screenshot of a Trello checklist item that's been expanded. At the top is a summary of the chapter. Appended to the card are multiple checklists of things I want to reveal about characters and stakes.

I have also included checklists of character beats, plot information, and stakes within each scene. Upon writing each of these scenes I’ve thrown the specific checklists out almost entirely, but they still help me keep the three aspects of storytelling in mind. I think if I were to do this again, I would write out the scene, and then list character, plot, and stakes after I wrote the scene.

The story still feels cluttered from glancing at the trello, but whenever I write scenes — it feels very fluid and easy. The scenes are between two and five pages apiece, quick ltitle reads. Writing might be like acting out a play or a script for me. Each rendition, I feel more fluid, like the information I want the reader to know escapes more easily. At its core, the writing has also returned to what I originally envisioned for this project, long ago: Light. Cheesy. Dark and more serious themes hidden offscreen.

I don’t have to have mastered story crafting in order to make something like this. It can be rough, it just has to exist. Otherwise I will never be able to move on. All I need is for the characters to show their motivations, for the interesting details to be clear and interesting, and for me to be able to move on to artwork. I really, really hope that writing gets easier. I can’t afford to spend this much time scripting future projects.

Since Warlock’d is still all about writing, I’m grateful for my anthology pages where I can keep my drawing skills sharp. This week I completed an extremely tricky panel featuring three-point perspective, a cutaway of a castle room, and two scenes going on at the same time but different distances away from each other, and in different parts of the same setting. The worst part about this one was having to bring it back into iPad Fresco several times to get the perspective right on details.

Digital scribble art of a panel, with rough placement for text bubbles and boxes. If you squint you can see a cutaway room and a distant wall, but it's very abstract here.

Initial ‘blorp’ art.

Lighter, whispier sketch lines make the scene somewhat more clear, although the proportions are in question and there's not much detail. The 3-pt perspective is also not quite correct.

Initial perspective blocking-in.

Extremely rough lines based on a 3-pt perspective grid. These look like they were drawn in pencil but it's actually drawn in Adobe Fresco, on iPad. Also seen here is an attempt to make a ghost window like there's a transparent wall there, but I ultimately scrapped the idea for complexity issues.

Initial roughs based on the perspective blocking, but it was still missing important details.

Digital lineart, half sketchy and half polished, of the cutout room scene in 3pt perspective. Some explorations into medieval interior design include hanging tapestries, a fancy desk with a cool wooden chair and angled writing surface, and a bed covered with luxurious fabrics.

Inking attempt #1…Didn’t quite have enough perspective information based on prior sketches, so I sketched in where I needed to re-line this.

One more go with digital penciling on Adobe Fresco. Not everything lined up with the perspective grid so I left a lot of lines off for later.

More perspective blocking-in…hopefully this time’s the charm!

Final lineart of the panel in 3-pt perspective. It features a collapsed tower and panicked soldiers in the background. High up in a cutaway room, a noble lady wonders what that sound was, but a guard prevents her from leaving the room.

Finally, lineart that works. Now may I finally move on?

For this week I’m happy to report small, if meaningful, progress on both projects.

Warlock’d Scripting:
-24 scenes Trello’d out and checklisted

Troubled Histories Anthology:
4/6 pages completely inked

 

Cocoon Week 18

Four ancient playing cards, depicting the six of coins, ten of polo wands, three of cups, and seven of swords. Creative commons image by Countakeshi: https://en.wikipedia.org/wiki/Playing_card#/media/File:Mamluk_kanjifah_cards.png

Oh boy! I recently discovered what ‘may’ be the oldest playing cards in the world and I’m mightily inspired. I want to draw these as frames for character art for Warlock’d. I really need more Warlock’d art on my timeline because it makes me happy and people can finally get to know the characters.

Photograph of a graphite sketch of Stone in a modern gag sweater. It says

Also, it needs to not be like this (a silly meme). It needs to look less anachronistic. I can’t have people thinking Stone dresses in an 80’s gag sweater. (Don’t get me wrong. He would, but he doesn’t.)

Digital art done in a convincingly graphite-looking style of Cleric Stone, with expressive moody shading. He wears a black cape and a hat with feathers in it.

I also have this sketch of Stone that’s more elongated than the body type I eventually settled on. I’m also still rocky when it comes to really specific human anatomy which means I really ought to practice drawing my own characters more. It often feels weird or wasteful to draw them outside of pitching or an actual comic.

I like these characters! I think other people might like them too. It feels very vulnerable posting them on social media, especially when in the past I wasn’t great at drawing people. I worry that I’ve been inadvertently disrespectful by being incompetent (Sorry, Stone, your first few portraits were not great).

Digital sketches of skulls and mouth studies, messily arranged on top of each other.

Every week, I study human anatomy. So far I’ve gotten pretty good at rendering torsos and just need more finesse on facial expressions and limbs. I’d like to go faster but these are group studies that I host and people can only meet once per week, at best. My drawing study group copies diagrams from anatomy books for artists and it’s really sticking, because I can talk about what I’m drawing and share it with other people. What’s also neat is we have people of all ages and from all over the world who pop in and out. It’s a low-stakes, free drawing group so that means people can take breaks every week or so and it doesn’t hurt anyone.

In terms of writing, I’ve been reliably popping out one rough draft of a scene per day. This isn’t going to move the comic along fast enough for my tastes. I wonder if I can unlock some kind of writer’s high while I’m working on this. A lot of the subject matter just isn’t great for light, breezy writing; it’s actually an examination of justice and what that really means, in the context of a medieval setting. I’m also going to heavily edit before sharing it with a reader or two. I think I’ve got ‘my gang’ of people who reliably look at my work and point out problems in a way that I like.

Additionally, on Troubled Histories, wrapping up each stage of a comic process really takes forever! It’s that last ten percent and maintaining interest in it that does it for me. I’ve learned to accept this and allow my progress to be slow, so that I don’t cut it off altogether. However I’ve wrangled the most difficult panel of the comic so hopefully the rest is less painful.

Warlockd:
11/24 scenes drafted

Troubled Histories Anthology:
5/6 pages inked

 

To Do Next Week:

  1. Writing!
  2. Web design for Codex Apis (short comics collection)
  3. Troubled Histories lineart finalization.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 15 & 16

Cocoon Year: Weeks 15 & 16

Digital art of a small monarch butterfly caterpillar creeping up a milkweed leaf and eating it as it goes. The style of the art is crisp thin outlines with cel shading. The caterpillar is peach with black rings around its body, a black face with shiny eyes, and little bitty nubs for antennae. The milkweed leaf is rendered with seafoam/aqua tones. The watermark on the image reads: 'http://hmcgill.art'.

Cocoon Year: April Summary
These weeks, frankly, saw a loss of focus, some deep questioning of what I’m doing, before ultimately returning to progress as normal.

 

 

Cocoon Week 15

My Troubled History anthology submission continues through the sketch and lineart stage. Since some of my roughs have to be done on iPad, sometimes I’ll take a panel to lineart before everything else is roughed. This also forces me to make decisions and keep to those decisions. No walking anything back.

Screenshot of a page during the 'blorp art' stage. If you squint, you can see what looks like a lopsided key in the top panel, and a doodle of a prison from beyond the barbed wire fence in the bottom panel.

This page in particular went through some interesting changes from the ‘blorp art’ stage. At first I envisioned art that strictly referenced a front-on photograph of Washington State prison online. This would have allowed me to very accurately depict a prison compound and not have to invent anything about it. However, I had some concerns over copyright and what this prison actually looks like. Many photographs of this place don’t look the same as each other.

Sketch of a two-panel comic page. The top panel has a modern housekey drawn more competently, with ridges and details. The bottom panel's prison sketch is more refined than prior, but still lacking in interesting qualities. It just looks boring. Too many horizontal and vertical lines.

I didn’t quite get the sense that I was referencing the photo correctly here. Neither did the composition say much other than: Prison. Barbed wire between viewer and prison. My initial idea was to use a very subtle 3-pt perspective grid to make this slightly more interesting. As I played with the grid tool something else emerged.

An even more refined version of the page above. The key has been properly outlined with clean lineart. The prison, meanwhile, has sketchy structural lines putting the viewer far below the prison and a large barbed wire fence, looking up at the institution's imposing stature.

The new layout makes the place look more imposing, and it lends a Z-shape to the imagery within the panel. As a comics layout artist I’m always looking for subtle paths to lead the eye to the next bit of text. I don’t do the typical Sunday Funnies layouts where text appears in the same place every panel. So, I need to hunt for angles that play into the order that people read things. I love to load up my illustrations with luscious detail but that doesn’t matter if the reader can’t find their way to the next bit of text.

Finally I let the barbed wire form a barrier between the reader and the prison. I think popping out elements of an illustration from a panel really sets off the mood for this page’s concept and manner.

How the page is currently looking with complete lineart: Both panels have crisp, thin lineart, ready for coloring. The barbed wire fence cuts through the entire bottom 1/3rd of the page and extends into the bleeds.

At the moment an earlier draft of my story is still percolating on the editor’s desk over at the Sequential Artists’ Workshop, but I feel confident about the story and art. Hopefully nothing needs changing.

I wrote some fast drafts of Warlock’d alongside all this, but nothing felt like it was ready to go. It’s a lot easier for me to edit than to produce so often I just have to shrug and trust myself to return with more wits about me.

Cocoon Week 16

Digital art of a barn swallow character named Margo perched in the dirt. The style is thin, delicate black lineart with cel shading that follows a clear light source. Being a barn swallow, Margo is deep  blue with semi-iridescent feathers, and orange patches on top of her head, around her throat, and along one wing wrist. Her feet are blue and her cream belly is largely hidden by the wings and feathers folded along her back. Margo has a cartoony, overly grumpy expression. Her black beak is set in a deep frown. The inner yellow skin of her mouth is slightly revealed as she croaks the word

Lately I’ve been depressed that I’ve had nothing to show online for Warlock’d, even though I have all this media that I can’t share. So, I drew Margo and patterned her after ‘Lying Cat’ from Saga. She’s so grumpy about crimes! People seem to think she is instead committing crimes, instead of investigating them. I’m not sure how much trouble a barn swallow can cause but this is Margo we’re talking about. She’ll find a way.

Margo is based on several conflating ideas: That the human soul is shaped like a bird, that demons can take on different forms, that demons are aerial in nature, that the souls of the dead can become demonic, or even that a demon can be shaped for a specific task by unnameable universal forces.

Also… … … talking birb! It funny when birb mad.

Writing is the aspect to this project for which I have the least confidence. I used to write a lot of character studies as a roleplaying teen but lining up events for a plot is no joke. Writing alone is also very different from writing with a partner or a group. A lot of times ‘evil’ or ‘bad’ characters need to be deliberately toned down for games because there are still social contracts in play; players need to feel safe from negative social consequences. The immediate feedback of a writing game is a huge pleasure and bestows the same benefits of just hanging out with friends.

Writing alone is…writing alone. You know? Just by yourself with no feedback. Also, it is difficult to get over the hurdle of making sure your characters are always following correct social contracts — a character who gets along well in a dressing room game or a play-by-post forum is actually a boring character in a book or other form of media. Since the reader doesn’t have a stake in the story, or a character of their own to bob back at the writer, I suppose it creates a safer boundary for the reader.

In roleplay some subjects shouldn’t be broached at all, but in books it’s okay to explore deeper because 1.) If the reader doesn’t finish a book it won’t insult the author directly and 2. ) Books come with summaries and warnings and won’t suddenly change or do something unexpected, unlike in a roleplaying writing game.

Which brings me to the idea of voyeuristic media vs. interactive media, and some thoughts from viewing an article on the state of graphic novel sales. A kidlit group I’m in discussed the phenomenon of Spiders Georg and how it relates to top-selling graphic novels, and I’m sadly inclined to agree. Dog Man and Smile are that one guy sitting in the cave eating tens of thousands more spiders than any normal person would. People still grow out of comics. There aren’t enough dragon graphic novels and there aren’t enough fantasy graphic novels and there aren’t enough romance graphic novels and graphic novels cost twenty bucks apiece and a fortune to produce.

On one hand, this is an empty market to explore. On the other, what sort of risk do I represent to someone who would acquire my graphic novel? It has to be written, edited, laid out, drawn, inked, colored, printed, distributed, reviewed, and read.

Suffice to say, I got to thinking about the sheer amount of medieval history information that I don’t know what to do with, and how I can present it in a fun story format. I’ve always felt the push and pull of readers who wanted more, and readers who wanted less. A comic can’t really go both ways. But…something electronic could.

Just imagine: Warlock’d: the JRPG! Readers explore at their own pace and examine objects, taking in information where they need it and ignoring it where they don’t. I could make some nice pixel art for it and wouldn’t have to worry about actually creating a physical object. Literally get five dollars for doing nothing if it’s up on Steam and someone buys a copy.

Don’t worry, I’m not being totally serious.

But the idea…I see the appeal.

In other news more and more of my Troubled Histories story is coming together. The hardest panel so far has been this cutaway/3 pt perspective scene where someone inside of a castle reacts to a noise coming from outside the castle. I’ve had to run this image back and forth from iPad to computer a few times. I really hope I can get all the lines done before May so I have plenty of time to color it all.

 

To Do Next Week:

  1. Do perspective guides on Troubled Histories pitch.
  2. Clean up my 5-page synopsis for Warlock’d.
  3. Try not to regret sending in my pitch ‘too early’.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?