Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

A big fat monarch butterfly caterpillar cocoon. It is hard, shiny, and ridged, colored in seafoam green. It has a little black stem at the top and the wings are clearly visible against the shell. Watermark: http://hmcgill.art.

The Final 10% is 90% of the Work

Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real, and like they’re actively making decisions and speaking their mind.

The document, unformatted, is about sixty pages long. Screenplay formatting ought to at least double that. So it may be longer than necessary.

I have two scenes left to write: First is a court scene where Stone defends and exonerates all of the innocent folks in the inn, as well as explains what really happened to Margo, the murder victim.

The second scene is the intro scene to the whole catastrophe.

I’ve long had an idea of guiding the reader through the alleyways of Paris, until they get to the inn. I wonder if I can retrofit it to bring the reader into Paris, or if this is simply an undead darling that needs to die again. What I want to do is introduce the inn as:

  1. A place where people can get away from being overseen by those in power, and be themselves.
  2. Rough around the edges, but fine enough.
  3. Perhaps a bit strained by outside forces.
  4. A place that readers will care about, and will miss once it’s gone and the story’s over.

Additionally, I want to introduce the theme of friendly fire, collateral damage, and things done in the name of the ‘greater good’. There is a political movement in America that wholeheartedly believes the only ‘good’ things must happen at the cost of other’s joy. Pain is the only thing that makes something ‘real’. So, I want to address that, using the metaphor of how a king will order a farmer’s crops to be burned as the farmer retreats into the protection of his castle. The invaders must not get those crops. Therefore…no one gets them. The metaphor will extend to places of safety…ie, an inn. To ensure his people’s ‘safety’, a king would absolutely burn his own buildings.

I’m also uneasily juggling the idea of the hidden hero, who lets someone else take the stage as the driving force for half the book before calmly stepping in and being the only one actually capable of handling a demonic situation. I started out mocking these characters up as already knowing each other as rivals from University, but as I wrote it didn’t make that much sense. Stone needs to act as nothing more than a goldsmithery scribe until his real profession (necromancy) is revealed. It just seems more fun and interesting for everyone else to know Stone’s potential but this other guy does not. I need to figure out more details about how they’re supposed to interact.

Then, once new scenes are written, what remains is revision. I had wanted to do all that this month, but SAWgust wasn’t helpful this year. It seems to be only helpful when I have thumbnails and art ready to go. Otherwise I simply don’t get much feedback at all. Nobody really comments on writing progress.

In addition to that, I must respect freelance work. So, Warlock’d has slowed a bit, but I’m glad to get the chance to collect my thoughts on my progress because otherwise it would feel like I’d done no work on it at all. It turns out I’ve done plenty here and I should be happier with it.

But, I guess the anxiety comes creeping in as it always does. I’ve never felt like Warlock’d was completely welcome at the table. It’s not something people seek out to read. It’s sort of feeling like something I’m forcing. I’d like to be able to move past this but it’s hard with no one to chat it through with.

That said, I think I will finally complete it this year and be somewhat interested in my own writing. Hopefully interested enough to do the artwork for it.

As a result of volunteering, I was very late writing my blog post here. I hope to include further Cocoon Year posts as part of my SAWgust progress. Already, I’m making a lovely amount of progress on my screenplay version of this story.

August is the worst month, but at least I have SAWgust!

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 29 & 30

Cocoon Year: Weeks 29 & 30

Digital art of a caterpillar mostly pupated, with its body scrunched up at the top into wrinkles and proto-wings clearly visible pressing against the shell of the green cocoon. The scrunchy caterpillar body has thick white, dark gray, and peach stripes. The art style has thin outlines and cel shading. Watermark at the bottom: http://hmcgill.art.

Cocoon Year: The Worst Month

Here’s a casual ranking of the months of the year. I really like October and November. Most other months are quite good for me, as the type of person who hunkers down by a large window and hopes rain will fall. June is all right, if a little sunny. All July has going for it is one poorly-designed holiday and traumatized cats.

And then the heat waves start.

August.

August is the worst month of the year for any vampire hermiting inside of a house without central air conditioning, and it’s easy to feel why.

Outside, the sunlight pierces, the air hangs humidly, my shirts get stinky and wet. Inside, the flies set up camp in the compost and my ears ring with the noise pollution of the portable air conditioner. A previously-walkable neighborhood becomes hostile. The asphalt soaks up sunrays and my feet sweat through the soles of my shoes. I become trapped in my own house. I must serve the whims of the housecat, who insists on all the windows being open lest she shred the blinds with her claws.

So anyway, August is my least favorite month. The office isn’t terribly comfortable and the cooler basement is a little too distracting to do much in.

Which is why I signed up to do SAWgust this year. This volunteer-run event is 31 days devoted to dreaming up a comics-related project and then getting it done. It is three years old as of this year. In year one, I created Amphiox. In year two, I ducked out very early on for lack of a concrete plan.

SAWgust is hosted on a MightyNetwork site. It is 100% free to join, even late.  

This year, I finally had an outline for Warlock’d, and a battle plan for what each scene was meant to portray in the story. So it naturally meant that that’s what I would do.

Goal: 120 pages in typical screenplay format.

As a little way of giving back to this community event, I decided to supply daily prompts to provoke other people into sharing about their projects. The prompts all have discussion questions that I may reveal later, but they also all look like this and can be used like Inktober prompts where necessary.

 

As a result of volunteering, I was very late writing my blog post here. I hope to include further Cocoon Year posts as part of my SAWgust progress. Already, I’m making a lovely amount of progress on my screenplay version of this story.

August is the worst month, but at least I have SAWgust!

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 27 & 28

Cocoon Year: Weeks 27 & 28

Digital art of a monarch butterfly caterpillar in the middle of pupating. The style is cel-shaded with delicate thin lineart. The caterpillar's striped body is split open like it has a seam starting with where the head used to be, with the hard green shell of the cocoon poking out. The caterpillar's stripes alternate chaotically between peach, white, and black, with some transparency showing the shell peeking out of the thinnest parts of the skin. The very top of the caterpillar, its very hind legs are wrinkling up with discarded loose skin. A watermark below the artwork reads 'http://hmcgill.art'.

Cocoon Year: Allowing Synopses to Build on Each Other

As I write, I learn new techniques for visualizing entire stories. Learning to understand synopses has been really important for me. One important thing I’ve learned about them is that they’re good for sharing with other people for quick reads. I’m learning some other good techniques that rely on synopses to work.

Sometimes, a story will have a lot of good things going on — but too many good things. I would rather explore these things in the context of a one- or several-page synopsis than I would across a whole draft of a story. I can try out bits of the script in first draft format to see if the story is going to work. By ‘working’, I mean be easily read, with audiences able to retain important information from scene to scene. I don’t want to overwhelm readers or be too ambiguous.

Over the past two weeks I was able to ‘bounce’ two synopses off of each other and figure out which parts of the story needed to go. This was in light of other simplifications and tightening of requirements on the concept of Warlock’d. The whole process started when reviewing my past drafts…

Stylized map showing the way the setting 'shrank' with consecutive story drafts. A red world represents the generic unknown fantasy world that my first draft took place in. An orange outline represents the rough batch of territories the next draft took place in, mostly around modern day France, Spain, Italy, and bits of England and Scotland. Yellow represents Frankish territory of the third draft. A green circle marks Paris in the fourth draft. Original map used under a creative commons share alike license as seen here: https://commons.wikimedia.org/wiki/File:Blank_map_of_Europe_1190.svg

(1) Initially, Warlock’d took place in a nondescript medieval fantasy world. (2) Then, Warlock’d took place across a bunch of different kingdoms near Europe, in order to expand the medieval world beyond Just White English People, Particularly Men. The scope of the project with all these kingdoms was much too big for me to handle in my projected three-book plan, which turned into two books, which eventually turned into one-book-with-maybe-additional-stories. As I’ve combatted the scope, I notice that I usually reign in the setting first. This story’s scope went from a whole world, to a continent, to a (3) single territory (no countries in medieval times lol!), to a (4) single city. I thought maybe this would be the smallest I could go while still having interesting stakes.

Most recently through this process, I wound up with two synopses that both seemed like they could work while solely set in Paris, France, but aspects of both of them left me feeling uneasy about how much I was asking of my setting, my characters, my own creative attention span, and the attention spans of my readers.

 

Synopsis One:

“CLERIC STONE’S student, a girl named MARGOT, is found dead on the grounds of Notre Dame. A demonic barn swallow named MARGO approaches Stone. She swears she’s Margot’s lost soul, and her mother (BRIANDE) did not murder her. Stone must figure out who truly murdered Margot to clear Briande’s name. Briande owns an inn in a lucrative part of town. As a widow who inherited the property from her late husband, Briande’s ownership of it is vulnerable.

A lost pilgrim badge at Notre Dame leads Stone to wonder who dropped it. Was it Briande’s loyal bouncer, LEBEAU? It could also have been Lebeau’s twin brother, FERRAND. However, both twins still have their copies of the badge. They point Stone to their uncle, LIEUTENANT GRIMWALD, as all three of them picked up matching badges in Genoa.

Grimwald hates the way Briande runs her inn, and is also missing his badge. Stone escalates his investigation up to the ROYAL PRÉVOT. The Prévôt is like a king-appointed mayor of Paris, and Grimwald is his top lieutenant. The Prévôt refuses to entertain Grimwald as a suspect. Margot had been living in the Prévôt’s fortress for a few months because he wasn’t sure if she was his daughter. Margot was found dead of poisoning. The Prévôt didn’t want news to break out of a poisoner in his fortress, so he ordered Grimwald to hide the body somewhere.

Stone investigates Margot’s room and finds a smudged chalk circle there – an attempt at necromancy! Was Margot the subject of a curse? Stone finds Grimwald’s name written as the subject of the curse instead. When Stone is overly familiar with a nearby grimoire, the Prévôt suspects him of foul play. The Prévôt throws the book into the fireplace and kicks Stone out of his fortress. His ultimatum: Find the poisoner, or be accused!

Margo dives into the fire after the book, but is too small to drag it out of the flames. She rips out one page from the book and frantically double-checks it against the spellwork in the room. She complains that she did everything ‘right’, but the curse isn’t hurting Grimwald at all, just her mother. Margo flies to Stone’s side and demands he chew out the demon in charge of the curse. She takes Stone directly to Hell, where they meet the demon DEHYDEMES and its magic orrery that it uses for watching people on Earth.

Ferrand dies in a brawl with a living nativity scene, right in front of Briande’s inn. To determine Briande’s fitness to run her inn safely and morally, the Prévôt reluctantly calls for Judicium Dei, or trial by combat. Lebeau represents Briande. Grimwald represents Paris. Lebeau cannot afford to fight the only authority figure who somewhat accepts them, and forfeits, which means the inn’s deed gets signed over to Grimwald. Grimwald, still grieving Ferrand, disowns Lebeau for their display of cowardice.

Stone and Margo dismantle Dehydemes from overseeing the curse, and return to the inn to help Briande. Briande’s inn lies under siege by Paris’s own Night Watch. Briande burns the inn to keep Grimwald from seizing it for himself. Inside of the burning inn lies the drunk Lebeau. Dehydemes meant for Lebeau’s death to torment Grimwald with unresolved regrets. Stone convinces Lebeau to take a heroic last stand instead. Lebeau kills Grimwald.

Word spreads that the inn is protected by unearthly forces. Briande is allowed to retain its ownership. Margo gives Stone the missing page from the book. It reveals that Margot wasn’t savvy enough to omit a booby-trap ingredient in the spell, and died of aconite poisoning. Stone feels obliged to keep Margo around, not only as a reminder to walk his students through dangerous magic more carefully…but also as his friend.”

…But this synopsis seemed all over the place in practice, with not enough time to appreciate or explain any of the characters. As I tried out scenes in rough draft form, I was having to explain so, so much: How demons worked, how medieval justice systems worked, introducing tons of characters, having issues with tone because I couldn’t decide on how closely I wanted to hew to my own research.

The things I liked and wanted to keep were basically Margo, her death, and Cleric Stone being a paranormal investigator who happens to be able to talk to the deceased as he goes. The rest of this plot seemed too … I’m not sure how to describe it. Ingrained? Like the creeping ivy in my yard, pretty enough but full of thorns and impossible to rip out for good.

When everything is important in a story, nothing is important.

I set out to simplify, give the scenes more space to immerse the reader. Give them not plot points to remember, but feelings to experience.

 

Synopsis Two (which is greatly truncated due to placeholders and in general not being very coherent):

“Cleric Stone has a huge crush on Baron Jean of Nubicuculia. Stone gives Jean a knife to take on crusade, since Stone has been tasked with minding the family goldsmithery and must stay behind in Paris. Jean is found dead, stabbed by Stone’s knife.

Stone then has to solve the mystery while things go wrong at the goldsmithery. He leaves town out of shame that he can’t solve all of these problems, only to encounter a strange dog-headed woman in a river who teaches him how to summon demons. He isn’t able to call upon Jean for, you know, plot reasons, but instead calls upon Margot, who just recently died investigating the people who murdered Jean.

Together Stone and Margo uncover a heretical cult determined to…placeholder crises here.”

This synopsis also seemed strange, as it made Margo seem like a forced-but-necessary-element to the plot. Margo is often the character people enjoy the most in my rough drafts, so while I’m not going to force her into anything, she also needs to belong to the story in a natural way.

The villain of this synopsis had nothing to do with Margo personally, so that also bothered me.

Monochromatic digital sketch of a borzoi head with wet eyes, big long wet nose, furry neck, curly ear, and a cashew earring dangling off the ear. Even though this was drawn digitally, the pencil effect makes it look like graphite.

I did, however, enjoy my new cynocephalus lady character. Cute little cashew earrings, since spirits wear food like jewelry.

The problem with both of these synopses is that they add so many different characters and details to the mix, they distract from both Cleric Stone and Margot. I thought about it really long and hard and have come up with a new plan. It may be slightly referential to Chaucer but I have to say, not necessarily fond of that guy, it’s just a format that feels medieval.

Remember how I said that the main thing I cut when controlling my scope was the setting? It turns out that Paris is not the smallest I can go.

No, no.

I can make a whole graphic novel take place inside of one inn.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 23 & 24

Cocoon Year: Weeks 23 & 24

Digital art of a caterpillar attaching itself to the stem of a milkweed plant. The style of the illustration features crisp uniform outlines, some colored and some black, as well as stylized cel shading. The point of view is from underneath the milkweed plant, up at the caterpillar under the nearest leaf. The caterpillar is curling around itself, dangling from a bit of 'glue' it used to hang itself upside down. The milkweed plant towers into the sky.

Cocoon Year: A Retrospective of Drafts

I really wish this wasn’t already halfway through the year. I’d hoped to have gotten started on the art part of my project instead of languishing on writing like I always do concerning Warlock’d.

For both weeks, I decided to do a retrospective of past Warlock’d drafts and see if I could glean anything for use in my latest draft.  I’ve had eight major changes in story done, on and off, through the years.

Draft 1

My very first foray into this story was an outline I wrote in 2016 on my small Macbook Pro. I had never plotted or planned a story out before. The initial idea was a fantasy world where demons operated according to Asimov-like, “I, robot” rules, to set up mysteries that the reader could think about and solve while reading. Demons also conferred magic according to their sinful natures. It had a demonologist, a magical bird, and a knight. The setting was also random forests, random fields, all bland stuff I don’t really enjoy seeing in fantasy but was all I really knew about.

My motivation was, freewheeling fantasy adventure seemed like something people wanted in a longform story. I liked demons and wanted to flesh them out, make them make sense beyond typical horror film tropes. I had drawn nothing but user interface elements and simple dinosaurs over the past years and wanted to expand my drawing skills. The demons would give me wiggle room for exploring creative designs, and the human characters and settings would require me to return to fundamental drawing and coloring skills I’d been neglecting for years. All of these things were what I wanted from a project, if not money.

I looked into demons in a shallow way, turning up the assortment of names from the Victorian occult revival. I liked the idea of finding something different about them from further back in history, before movies and video games made demons into a particular rubbery, goat-hoofed entity. The Ars Goetia is a touchstone for a lot of investigations like this. I also looked into angel names because demons are fallen angels in literature. Again, a lot of this gets portrayed in Victorian revivals, often invented in the 1800’s but said to be a lot older.

The research wasn’t ever to be super accurate or academic. I knew so little about anything that actually interested me, and hadn’t ever seriously delved into any particular topics before. I had nothing in me to write about. It really felt like I was reviving something dead inside of me all by myself. I knew it was bad so I decided not to share it specifically with anyone, but I also chalked it up to being a beginner and not totally understanding what I was doing anyway. No reason to be even harder on myself. The way I learn is to do it the wrong way first and then see how other people are doing it.

What I learned from this draft when I started talking about it with people at writing meetups, very casually and not sharing anything, the sin-as-magic aspect had already been explored by other media. It wasn’t that unique or interesting of a concept. One person expressed absolute horror that magic would at all be evil or have some sort of cost. They chewed me out for exploring the idea. However, based on their fantasy writing sample that they chose to share, I think that person was going through some personal stuff so that may have provoked such an extreme reaction.

Draft 2

I decided to turn my outline into a badly-drawn comic, just to see where I was in terms of skill level. There is this concept of ‘ashcan’ comics, which are cheaply printed because people are going to chuck them after reading them. I decided, to remove the blockade of perfection, I would view this draft as chuck-able when I was done, and see what I’d learned. I also wished to avoid the common pitfall of a webcomic’s art changing as the pages progressed. I like looking at projects as a whole, complete thing — just working into the ether means I lose track of where I’m going.

I remember feeling like ideas were random, collecting like lint on my characters. I’d go out walking and think through something, then return home and add it into the comic. My story drastically wandered away from my original outline. Characters obtained traits that didn’t build into any sort of story, but exploring messily is kind of the best way to figure them out. I eventually learned that I wasn’t able to hew strictly to an outline, anyway.

The idea of a trilogy airily presented itself, but I wound up with a full book and the beginnings of a second book. There could be a ‘demons’ book and an ‘angels’ book, I thought.

I shared the finished product with trusted friends and learned the truth. In the end, my overall skill level was very low and no amount of edits could have saved this draft. The structure was fundamentally un-sound. My layouts were fine, but the writing didn’t work at all. There was no sense of buildup or conflict, or even an idea of what was going on. It was for the best that I did not invest much in the artwork. Some individual ‘moments’ were coherent, but it really meandered.

One comment that sticks with me is, to make a story, you make a character, then you give the character a goal, and then you put entertaining obstacles between the character and the goal. I felt so embarrassed for not realizing this.

A really important specific thing that I learned is that it’s not actually pleasant for magic to have a huge psychological cost — at least not when I’m making something that’s kind of more sincere than a lot of Dungeons and Dragons type stuff. I think some people can write this sort of tone enjoyably but I guess I wasn’t jaded enough to pull it off. The setting, the characters, the plot — it was at once too much and also weirdly empty.

At this point I’d spent a whole year creating this ashcan comic. It was time to start seeing how other people made their longform stories.

Draft 3

This is the draft where I started to read more. While it’s recommended to read current fiction, I was reluctant to go dive into contemporary fiction that was like what I wanted to write. The oddest thing I learned, as a child growing up with well-loved Narnia and The Last Unicorn and Catwings, is…that I actually don’t like fantasy as a genre that much!

Subject matter? Absolutely adore weird forests, dragons, heroes, mythology, spirits, old castles, everything.

But presentation? It’s rough out there.

I remember, at the age of fourteen, thinking I was definitely reading through a massive book with a castle and stained glass windows and maybe a mage on it, but I don’t remember what the book was called. I was outside on a lawn during an intermission of Twelfth Night and I remember just, understanding absolutely nothing that was going on in the book. I’m not sure if I finished that book. It had characters in it. They were doing stuff! A plot was happening. I wasn’t sure how I could have a college-level vocabulary reading score (according to my school) and still not understand this book. It was a total mystery to me and ever since, I rarely pick up books in the genre.

So what makes fantasy so poorly-written, or maybe just poorly-comprehended to me? I imagine because it isn’t written for other people. When someone writes a fantasy, they, too, are escaping, and I think fans of the genre are (necessarily!) forgiving of that. Story structure and familiarity is not a priority in fantasy fiction, nor should it ever be expected to hew to popular fiction norms. Typical story structures are also eschewed in a lot of sci/fi/fantasy communities, too. That’s totally fine and nice. Being creative and making something, and someone finding enjoyment in that despite rough edges? That’s not fantasy, that’s straight-up real magic. I love that connection between a writer and a reader. Writing the odd things and loving the odd things. I have absolutely no problems with that joy.

The point, though, was that I didn’t think I should reference other fantasy books, even if what I was writing felt like fantasy. I dug deeper into the general genre of ‘writing’ as well as medieval life. I don’t want to make something that’s only for me, or only for a specific (and extremely forgiving, or at least tenacious) audience.

For this draft, I switched up my software. Everyone said ‘Go Scrivener!’ and in the age of cloud payment plans this was a one-off purchase of $30, so that was an easy purchase to make. I explored it first on my own and found sectioning bits of story off into their own chapters to be helpful. Having nothing to reference, I arbitrarily set up a story in ten parts and wrote it all out. I had a lot of ideas for demons and magical birds and a rival for my demonologist investigator, but nothing coherent.

Mostly, I felt very alone during this draft.

Draft 4

This draft I ported out of Scrivener and back into Google Docs. It, of course, became a different story as it went. There was some subplot about a demon with a mirror for a face, and a cavern full of gold, that weren’t working out at all. I had all these clever ideas for setups and payoffs but nothing was materializing into anything read-able.

What I really wanted was a space for sharing my work and finding readers who could maybe do an equivalent exchange of reading and critiquing. I tried a general writing meetup but it was mostly nonfiction writers, so I felt uncomfortable sharing a silly story about demons. I turned my attention towards adjunct learning…something with a low barrier to entry. I typically don’t like courses geared towards beginning creative skills since they usually require generating new ideas to participate. However, when I landed on a course at the local community college that seemed geared towards existing long-form work, I decided to give it a try.

Little did I know, my skills were so inept, all I would do was annoy the instructor and force everyone to suffer through a lot of pointless drafts about an inn and a bird suffering from a broken wing and very little intent. I lacked an understanding of how story events build into each other and feed on each other. I stopped going out of shame.

My next try was the Society for Children’s Book Writers and Illustrators. There, I found a writing group. It lasted for a year until COVID killed it and there I learned about kidlit publishing, but I think the subject matter and age range was so wide it might not have been as helpful to my writing as it could have been. I didn’t know that some part of writing culture was to be part of some ‘cool kids’ group or else I’d have left earlier. I got encouragement but I definitely didn’t feel right about my writing, at all. The group wasn’t very focused on craft, mostly on socialization/support, and the type of books people worked on varied too widely. I mean, there was even a rule in the group’s bylaws that a draft could only be presented once to the group, then never return — and that’s not how writing works, at all. I need to be better about identifying social situations where I need to duck out sooner. In retrospect I was probably not helpful to anyone in there and for that I apologize. (They seem like the type to snoop so, hello. Sorry about everything. I’ll leave you alone, I promise.)

The one group that offered me a gem of advice was a local science fiction and fantasy group, regardless to my previous aversion to reading fantasy. There was a person there who suffered through my draft and then, with all the brilliance and clarity of Aristotle describing the rules of logic, said that what my story was actually missing was motivations for the characters.

Oh! So a character can’t just sit there and be described in a setting?

That made way more sense.

Make a character…Give a character a goal…Put entertaining obstacles between that character and the goal…

I deeply regret that I could not keep up with the regimen of reading other people’s drafts in that group. Fantasy is not a genre I enjoy reading, for its lack of structural tropes, or on the opposite end, its weird adherence to The Hero’s Journey. Then again, if the group had been more exclusive, I’d have never met that one person who clarified things for me so simply. So, it’s the double-edged sword that all students encounter. Someone who wants to learn something, wants to be around other people learning that thing, but also wants other people to be better at them at that thing. Still, I think everyone in that group was probably better at writing than me. I just lack character and tenacity!

Draft 5

This draft transformed into a romp through Paris.

It all started with an online zoom course through Push/Pull run by David Lasky. It was a shortform comics class. Several people in the class wanted to continue their studies, so we signed up for a six-month course called a Graphic Novel Intensive, which I have written extensively about in the past.

I used Trello and a system of google docs to put this script together. I felt very pleased with myself, like I’d made something worth reading. This draft made it all the way to lettering and then layout phase.

What killed the story wholesale was attempting to explain a scene involving football to my patient spouse. Medieval football always kills me, and my stories. I’m not sure if I want to elaborate further, but it was bad.

I put Warlock’d away for a long time after this failure.

Draft 6

Having had a very successful SAWgust in 2022, culminating in a 48-page graphic novel, I decided to try my hand at Warlock’d again. This time, I made an outline centered around something I thought might have been enjoyable about my story — The relationship between a demon and a cleric (formerly a demonologist). I trimmed the story down to barer bones.

(Not bare enough, but that’s later!)

Problems arose:

The cleric had a name (Pierre) that sounded an awful lot like ‘Prévôt’, which is the title for a mayor-like figure in charge of Paris. I changed Pierre’s name to Stone, specifically Cleric Stone. There’s something that resonates with me about this name.

People couldn’t tell what Stone’s motivation was.

All this time I’d sort of neglected to investigate Stone and figure out what made him tick.

The ‘buddy movie’ beat sheet wasn’t quite hitting the notes I wanted to write, either.

This is a story about demons, about the backwoods of human thought, about things that were cut from the original codex…They’re not cops and they’re not on a road trip.

Draft 7

I made a pitch during a pitch event that gained some interest, positing the story as Murder, She Wrote, but in 12th century Paris, and with demons. I gained interest in it from a few people, but I worry that the Black main character may have been misleading as to who was writing it. Ultimately I have chosen to self-publish because I fear taking a publishing ‘slot’ from someone who might need it more than me.

This outline is the one that I started out with for my Cocoon Year. I thought for sure I was ‘there’, that this would be the story I could finally commit to a layout. I ran it through friends. It basically went like this:

“CLERIC STONE’S student, a girl named MARGOT, is found dead on the grounds of Notre Dame. A demonic barn swallow named MARGO approaches Stone. She swears she’s Margot’s lost soul, and her mother (BRIANDE) did not murder her. Stone must figure out who truly murdered Margot to clear Briande’s name. Briande owns an inn in a lucrative part of town. As a widow who inherited the property from her late husband, Briande’s ownership of it is vulnerable.

A lost pilgrim badge at Notre Dame leads Stone to wonder who dropped it. Was it Briande’s loyal bouncer, LEBEAU? It could also have been Lebeau’s twin brother, FERRAND. However, both twins still have their copies of the badge. They point Stone to their uncle, LIEUTENANT GRIMWALD, as all three of them picked up matching badges in Genoa.

Grimwald hates the way Briande runs her inn, and is also missing his badge. Stone escalates his investigation up to the ROYAL PRÉVOT. The Prévôt is like a king-appointed mayor of Paris, and Grimwald is his top lieutenant. The Prévôt refuses to entertain Grimwald as a suspect. Margot had been living in the Prévôt’s fortress for a few months because he wasn’t sure if she was his daughter. Margot was found dead of poisoning. The Prévôt didn’t want news to break out of a poisoner in his fortress, so he ordered Grimwald to hide the body somewhere.

Stone investigates Margot’s room and finds a smudged chalk circle there – an attempt at necromancy! Was Margot the subject of a curse? Stone finds Grimwald’s name written as the subject of the curse instead. When Stone is overly familiar with a nearby grimoire, the Prévôt suspects him of foul play. The Prévôt throws the book into the fireplace and kicks Stone out of his fortress. His ultimatum: Find the poisoner, or be accused!

Margo dives into the fire after the book, but is too small to drag it out of the flames. She rips out one page from the book and frantically double-checks it against the spellwork in the room. She complains that she did everything ‘right’, but the curse isn’t hurting Grimwald at all, just her mother. Margo flies to Stone’s side and demands he chew out the demon in charge of the curse. She takes Stone directly to Hell, where they meet the demon DEHYDEMES and its magic orrery that it uses for watching people on Earth.

Ferrand dies in a brawl with a living nativity scene, right in front of Briande’s inn. To determine Briande’s fitness to run her inn safely and morally, the Prévôt reluctantly calls for Judicium Dei, or trial by combat. Lebeau represents Briande. Grimwald represents Paris. Lebeau cannot afford to fight the only authority figure who somewhat accepts them, and forfeits, which means the inn’s deed gets signed over to Grimwald. Grimwald, still grieving Ferrand, disowns Lebeau for their display of cowardice.

Stone and Margo dismantle Dehydemes from overseeing the curse, and return to the inn to help Briande. Briande’s inn lies under siege by Paris’s own Night Watch. Briande burns the inn to keep Grimwald from seizing it for himself. Inside of the burning inn lies the drunk Lebeau. Dehydemes meant for Lebeau’s death to torment Grimwald with unresolved regrets. Stone convinces Lebeau to take a heroic last stand instead. Lebeau kills Grimwald.

Word spreads that the inn is protected by unearthly forces. Briande is allowed to retain its ownership. Margo gives Stone the missing page from the book. It reveals that Margot wasn’t savvy enough to omit a booby-trap ingredient in the spell, and died of aconite poisoning. Stone feels obliged to keep Margo around, not only as a reminder to walk his students through dangerous magic more carefully…but also as his friend.“

I made a beautiful pitch packet with meandering writing because while I made the pitch pages I hadn’t quite nailed down the above outline.

This came so close to becoming a full script, but there was one glaring problem that I’ve been omitting from my past cocoon year posts:

It wasn’t any fun to write.

I passed it around to a couple more people to check it out and my ‘expanded’ outline (where I described various scenes) was also a bit much. I feel like there are elements in this story that are interesting enough for a sequel, but…So too did the previous drafts have elements that would have been good in a whole series.

One thing at a time. Just this one book. That’s what I must create.

Draft 8

The current outline has been stripped down even more. Stories are made of simple scenes. It is about Cleric Stone and why he works with demons, the true nature of demons (not evil!), and medieval folk spirituality, which is so much different from Christianity it’s pretty much not Christianity at all. I’m going to give each esoteric concept enough time to breathe and develop.

I’m still allowing myself to dart around the story to different points if I need to skip a difficult section, but I’m no longer writing the whole thing out of order. This feels better, although I’ve already walked back several scenes and forced them to build on and expand particular themes.

Stone was the main character all along. I’m ashamed that I was trying to make him mysterious by not developing him. I will fix this in this draft. He will have hopes and dreams. He will even be a little naieve. But by the end of the story, Cleric Stone will be the closest thing 12th Century Paris has to a private investigator.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 15 & 16

Cocoon Year: Weeks 15 & 16

Digital art of a small monarch butterfly caterpillar creeping up a milkweed leaf and eating it as it goes. The style of the art is crisp thin outlines with cel shading. The caterpillar is peach with black rings around its body, a black face with shiny eyes, and little bitty nubs for antennae. The milkweed leaf is rendered with seafoam/aqua tones. The watermark on the image reads: 'http://hmcgill.art'.

Cocoon Year: April Summary
These weeks, frankly, saw a loss of focus, some deep questioning of what I’m doing, before ultimately returning to progress as normal.

 

 

Cocoon Week 15

My Troubled History anthology submission continues through the sketch and lineart stage. Since some of my roughs have to be done on iPad, sometimes I’ll take a panel to lineart before everything else is roughed. This also forces me to make decisions and keep to those decisions. No walking anything back.

Screenshot of a page during the 'blorp art' stage. If you squint, you can see what looks like a lopsided key in the top panel, and a doodle of a prison from beyond the barbed wire fence in the bottom panel.

This page in particular went through some interesting changes from the ‘blorp art’ stage. At first I envisioned art that strictly referenced a front-on photograph of Washington State prison online. This would have allowed me to very accurately depict a prison compound and not have to invent anything about it. However, I had some concerns over copyright and what this prison actually looks like. Many photographs of this place don’t look the same as each other.

Sketch of a two-panel comic page. The top panel has a modern housekey drawn more competently, with ridges and details. The bottom panel's prison sketch is more refined than prior, but still lacking in interesting qualities. It just looks boring. Too many horizontal and vertical lines.

I didn’t quite get the sense that I was referencing the photo correctly here. Neither did the composition say much other than: Prison. Barbed wire between viewer and prison. My initial idea was to use a very subtle 3-pt perspective grid to make this slightly more interesting. As I played with the grid tool something else emerged.

An even more refined version of the page above. The key has been properly outlined with clean lineart. The prison, meanwhile, has sketchy structural lines putting the viewer far below the prison and a large barbed wire fence, looking up at the institution's imposing stature.

The new layout makes the place look more imposing, and it lends a Z-shape to the imagery within the panel. As a comics layout artist I’m always looking for subtle paths to lead the eye to the next bit of text. I don’t do the typical Sunday Funnies layouts where text appears in the same place every panel. So, I need to hunt for angles that play into the order that people read things. I love to load up my illustrations with luscious detail but that doesn’t matter if the reader can’t find their way to the next bit of text.

Finally I let the barbed wire form a barrier between the reader and the prison. I think popping out elements of an illustration from a panel really sets off the mood for this page’s concept and manner.

How the page is currently looking with complete lineart: Both panels have crisp, thin lineart, ready for coloring. The barbed wire fence cuts through the entire bottom 1/3rd of the page and extends into the bleeds.

At the moment an earlier draft of my story is still percolating on the editor’s desk over at the Sequential Artists’ Workshop, but I feel confident about the story and art. Hopefully nothing needs changing.

I wrote some fast drafts of Warlock’d alongside all this, but nothing felt like it was ready to go. It’s a lot easier for me to edit than to produce so often I just have to shrug and trust myself to return with more wits about me.

Cocoon Week 16

Digital art of a barn swallow character named Margo perched in the dirt. The style is thin, delicate black lineart with cel shading that follows a clear light source. Being a barn swallow, Margo is deep  blue with semi-iridescent feathers, and orange patches on top of her head, around her throat, and along one wing wrist. Her feet are blue and her cream belly is largely hidden by the wings and feathers folded along her back. Margo has a cartoony, overly grumpy expression. Her black beak is set in a deep frown. The inner yellow skin of her mouth is slightly revealed as she croaks the word

Lately I’ve been depressed that I’ve had nothing to show online for Warlock’d, even though I have all this media that I can’t share. So, I drew Margo and patterned her after ‘Lying Cat’ from Saga. She’s so grumpy about crimes! People seem to think she is instead committing crimes, instead of investigating them. I’m not sure how much trouble a barn swallow can cause but this is Margo we’re talking about. She’ll find a way.

Margo is based on several conflating ideas: That the human soul is shaped like a bird, that demons can take on different forms, that demons are aerial in nature, that the souls of the dead can become demonic, or even that a demon can be shaped for a specific task by unnameable universal forces.

Also… … … talking birb! It funny when birb mad.

Writing is the aspect to this project for which I have the least confidence. I used to write a lot of character studies as a roleplaying teen but lining up events for a plot is no joke. Writing alone is also very different from writing with a partner or a group. A lot of times ‘evil’ or ‘bad’ characters need to be deliberately toned down for games because there are still social contracts in play; players need to feel safe from negative social consequences. The immediate feedback of a writing game is a huge pleasure and bestows the same benefits of just hanging out with friends.

Writing alone is…writing alone. You know? Just by yourself with no feedback. Also, it is difficult to get over the hurdle of making sure your characters are always following correct social contracts — a character who gets along well in a dressing room game or a play-by-post forum is actually a boring character in a book or other form of media. Since the reader doesn’t have a stake in the story, or a character of their own to bob back at the writer, I suppose it creates a safer boundary for the reader.

In roleplay some subjects shouldn’t be broached at all, but in books it’s okay to explore deeper because 1.) If the reader doesn’t finish a book it won’t insult the author directly and 2. ) Books come with summaries and warnings and won’t suddenly change or do something unexpected, unlike in a roleplaying writing game.

Which brings me to the idea of voyeuristic media vs. interactive media, and some thoughts from viewing an article on the state of graphic novel sales. A kidlit group I’m in discussed the phenomenon of Spiders Georg and how it relates to top-selling graphic novels, and I’m sadly inclined to agree. Dog Man and Smile are that one guy sitting in the cave eating tens of thousands more spiders than any normal person would. People still grow out of comics. There aren’t enough dragon graphic novels and there aren’t enough fantasy graphic novels and there aren’t enough romance graphic novels and graphic novels cost twenty bucks apiece and a fortune to produce.

On one hand, this is an empty market to explore. On the other, what sort of risk do I represent to someone who would acquire my graphic novel? It has to be written, edited, laid out, drawn, inked, colored, printed, distributed, reviewed, and read.

Suffice to say, I got to thinking about the sheer amount of medieval history information that I don’t know what to do with, and how I can present it in a fun story format. I’ve always felt the push and pull of readers who wanted more, and readers who wanted less. A comic can’t really go both ways. But…something electronic could.

Just imagine: Warlock’d: the JRPG! Readers explore at their own pace and examine objects, taking in information where they need it and ignoring it where they don’t. I could make some nice pixel art for it and wouldn’t have to worry about actually creating a physical object. Literally get five dollars for doing nothing if it’s up on Steam and someone buys a copy.

Don’t worry, I’m not being totally serious.

But the idea…I see the appeal.

In other news more and more of my Troubled Histories story is coming together. The hardest panel so far has been this cutaway/3 pt perspective scene where someone inside of a castle reacts to a noise coming from outside the castle. I’ve had to run this image back and forth from iPad to computer a few times. I really hope I can get all the lines done before May so I have plenty of time to color it all.

 

To Do Next Week:

  1. Do perspective guides on Troubled Histories pitch.
  2. Clean up my 5-page synopsis for Warlock’d.
  3. Try not to regret sending in my pitch ‘too early’.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?