Cocoon Year: Weeks 31 & 32

Cocoon Year: Weeks 31 & 32

Digital art of a caterpillar at the very end of pupation, with its body scrunched up at the top into wrinkles and proto-wings clearly visible pressing against the shell of the green cocoon. The scrunchy caterpillar body has thick white, dark gray, and peach stripes. The art style has thin outlines and cel shading. Watermark at the bottom: http://hmcgill.art.

Cocoon Year: When Accountability Gets in the Way of… Accountability?

As I continue my cocooning, I find that the act of blogging about it may in fact be getting in the way of actually working on the script. The cocoon artworks are only here to continue the theme, because I promised myself I’d see the whole thing through. As the heat waves rise and fall, it may just be the normal summer doldrums getting to me. I start longing for new projects, or at least to do anything but write.

Lately I’ve been a lot more social than normal, actually visiting friends in real life. Catching up on my past and all that. Everyone just kind of meandered from the Bay Area over to the Pacific Northwest for various reasons. We have been eating incredible donuts and terrible, no-good avocado toast. It really wasn’t worth forgoing a mortgage on a house.

As far as SAWgust goes, what’s eating most of my time there is supporting other people. I’m not getting an equal amount of support back on my project, so I will have to balance my time and attention spent there. Luckily people seem to like my prompts, which roll out automatically each day. I think that is going to have to be enough for me. I will have to continue to find my own lonely way through my project, per usual. It was unrealistic to expect otherwise.

Writing is still going well, easily even — suspiciously easy. As of writing here, I have about a third of the script drafted and ready for revision by the end of the month. It could be even longer if it had correct formatting. I am over halfway through the scenes that I had in mind. one scene in particular I glossed over and should be a lot longer than I originally plotted out. As I’m writing I’m trying to look for points of escalation, to extend the story and tease the reader in an entertaining way. This is instead of adding entirely new subplots or characters. I think this is a much better strategy for writing, to investigate little twists and turns and developments, rather than pull in new things. The story in general is also so small now, it needs twisty little details like that.

Warlock’d also has a new working subtitle now: NO VACANCY. The whole story takes place in a very full in. I also enjoy the wordplay hinting at the idea of the dead person still sticking around as a character in the story. They’re not gone. The body is not vacant. In general the idea of a spirit world being nothing and something at the same time also seems to fit ‘vacancy’ as a concept.

To Hell, with Love’ is still an incredible subtitle, in my opinion, but it might work better for a sequel. Perhaps this sequel involves a corrupt knight! Who knows! I love a good fall from grace. I also have the titles ‘The Crusades Marginalia’ and ‘Red Letter Days’ on lockdown, with very small ideas attached. It’s all mostly ripped up elements from previous drafts to go with each title.

And still, there is nary an actual warlock to be found in the story. Even though people work with demons, they’re often clerics instead. Or, you know, bucking the entire trend of being a gaming class at all, within a story.

It does feel like maybe I’m hitting on a formula that would work for multiple books. All I was ever interested in writing was cheeseball adventures. In general writing does feel a lot less weighty and hopefully the story is more fun as a result.

I’ve also allowed myself to explore a few new concepts via pitch format, and while I don’t have them ready to pitch here was what I was thinking about:

  1. Psy High — A high school where being psychic is just something you do — so there’s sports with telekineses involved and stuff like that.
  2. Cap’n Aye Aye and the Nope Rope — On a pirate ship full of animals, the captain must deal with hearing the word ‘no’ from their snake employee. Bonus creepy primate fingers. You know which ones I’m talking about!
  3. Mx. Moxie’s Marvelous Museum of Mistakes — A nonfiction examination of notoriously bad reconstructions of animals, from this ancient Roman mosaic of a horsey wolf to the  Madgdeburg Unicorn to Victorian dinosaurs — and with a takeaway that science evolves, so we should be kind to ourselves as we learn and grow each day. Something like that. (Mx. Moxie is literally the last living Neanderthal.)

And some more Amphiox might be nice someday. Tentatively the next story would be called ‘Idolon’ and introduce a larger aspect of the world. Right now that short story draft is in an awkward place where I’d have loved to explain why Amphiox eggs are important, but it feels so cluttered in conjunction with the Idolon concept.

Just wish I could start shearing ideas off the list instead of having it grow, though.

As for the way the caterpillar’s soft, old body scrunches up at the top, just to be thrown away in favor of a shiny new carapace — Yeah, buddy, that’s exactly how it feels.

As a result of volunteering, I was very late writing my blog post here. I hope to include further Cocoon Year posts as part of my SAWgust progress. Already, I’m making a lovely amount of progress on my screenplay version of this story.

August is the worst month, but at least I have SAWgust!

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Cocoon Year: Weeks 27 & 28

Cocoon Year: Weeks 27 & 28

Digital art of a monarch butterfly caterpillar in the middle of pupating. The style is cel-shaded with delicate thin lineart. The caterpillar's striped body is split open like it has a seam starting with where the head used to be, with the hard green shell of the cocoon poking out. The caterpillar's stripes alternate chaotically between peach, white, and black, with some transparency showing the shell peeking out of the thinnest parts of the skin. The very top of the caterpillar, its very hind legs are wrinkling up with discarded loose skin. A watermark below the artwork reads 'http://hmcgill.art'.

Cocoon Year: Allowing Synopses to Build on Each Other

As I write, I learn new techniques for visualizing entire stories. Learning to understand synopses has been really important for me. One important thing I’ve learned about them is that they’re good for sharing with other people for quick reads. I’m learning some other good techniques that rely on synopses to work.

Sometimes, a story will have a lot of good things going on — but too many good things. I would rather explore these things in the context of a one- or several-page synopsis than I would across a whole draft of a story. I can try out bits of the script in first draft format to see if the story is going to work. By ‘working’, I mean be easily read, with audiences able to retain important information from scene to scene. I don’t want to overwhelm readers or be too ambiguous.

Over the past two weeks I was able to ‘bounce’ two synopses off of each other and figure out which parts of the story needed to go. This was in light of other simplifications and tightening of requirements on the concept of Warlock’d. The whole process started when reviewing my past drafts…

Stylized map showing the way the setting 'shrank' with consecutive story drafts. A red world represents the generic unknown fantasy world that my first draft took place in. An orange outline represents the rough batch of territories the next draft took place in, mostly around modern day France, Spain, Italy, and bits of England and Scotland. Yellow represents Frankish territory of the third draft. A green circle marks Paris in the fourth draft. Original map used under a creative commons share alike license as seen here: https://commons.wikimedia.org/wiki/File:Blank_map_of_Europe_1190.svg

(1) Initially, Warlock’d took place in a nondescript medieval fantasy world. (2) Then, Warlock’d took place across a bunch of different kingdoms near Europe, in order to expand the medieval world beyond Just White English People, Particularly Men. The scope of the project with all these kingdoms was much too big for me to handle in my projected three-book plan, which turned into two books, which eventually turned into one-book-with-maybe-additional-stories. As I’ve combatted the scope, I notice that I usually reign in the setting first. This story’s scope went from a whole world, to a continent, to a (3) single territory (no countries in medieval times lol!), to a (4) single city. I thought maybe this would be the smallest I could go while still having interesting stakes.

Most recently through this process, I wound up with two synopses that both seemed like they could work while solely set in Paris, France, but aspects of both of them left me feeling uneasy about how much I was asking of my setting, my characters, my own creative attention span, and the attention spans of my readers.

 

Synopsis One:

“CLERIC STONE’S student, a girl named MARGOT, is found dead on the grounds of Notre Dame. A demonic barn swallow named MARGO approaches Stone. She swears she’s Margot’s lost soul, and her mother (BRIANDE) did not murder her. Stone must figure out who truly murdered Margot to clear Briande’s name. Briande owns an inn in a lucrative part of town. As a widow who inherited the property from her late husband, Briande’s ownership of it is vulnerable.

A lost pilgrim badge at Notre Dame leads Stone to wonder who dropped it. Was it Briande’s loyal bouncer, LEBEAU? It could also have been Lebeau’s twin brother, FERRAND. However, both twins still have their copies of the badge. They point Stone to their uncle, LIEUTENANT GRIMWALD, as all three of them picked up matching badges in Genoa.

Grimwald hates the way Briande runs her inn, and is also missing his badge. Stone escalates his investigation up to the ROYAL PRÉVOT. The Prévôt is like a king-appointed mayor of Paris, and Grimwald is his top lieutenant. The Prévôt refuses to entertain Grimwald as a suspect. Margot had been living in the Prévôt’s fortress for a few months because he wasn’t sure if she was his daughter. Margot was found dead of poisoning. The Prévôt didn’t want news to break out of a poisoner in his fortress, so he ordered Grimwald to hide the body somewhere.

Stone investigates Margot’s room and finds a smudged chalk circle there – an attempt at necromancy! Was Margot the subject of a curse? Stone finds Grimwald’s name written as the subject of the curse instead. When Stone is overly familiar with a nearby grimoire, the Prévôt suspects him of foul play. The Prévôt throws the book into the fireplace and kicks Stone out of his fortress. His ultimatum: Find the poisoner, or be accused!

Margo dives into the fire after the book, but is too small to drag it out of the flames. She rips out one page from the book and frantically double-checks it against the spellwork in the room. She complains that she did everything ‘right’, but the curse isn’t hurting Grimwald at all, just her mother. Margo flies to Stone’s side and demands he chew out the demon in charge of the curse. She takes Stone directly to Hell, where they meet the demon DEHYDEMES and its magic orrery that it uses for watching people on Earth.

Ferrand dies in a brawl with a living nativity scene, right in front of Briande’s inn. To determine Briande’s fitness to run her inn safely and morally, the Prévôt reluctantly calls for Judicium Dei, or trial by combat. Lebeau represents Briande. Grimwald represents Paris. Lebeau cannot afford to fight the only authority figure who somewhat accepts them, and forfeits, which means the inn’s deed gets signed over to Grimwald. Grimwald, still grieving Ferrand, disowns Lebeau for their display of cowardice.

Stone and Margo dismantle Dehydemes from overseeing the curse, and return to the inn to help Briande. Briande’s inn lies under siege by Paris’s own Night Watch. Briande burns the inn to keep Grimwald from seizing it for himself. Inside of the burning inn lies the drunk Lebeau. Dehydemes meant for Lebeau’s death to torment Grimwald with unresolved regrets. Stone convinces Lebeau to take a heroic last stand instead. Lebeau kills Grimwald.

Word spreads that the inn is protected by unearthly forces. Briande is allowed to retain its ownership. Margo gives Stone the missing page from the book. It reveals that Margot wasn’t savvy enough to omit a booby-trap ingredient in the spell, and died of aconite poisoning. Stone feels obliged to keep Margo around, not only as a reminder to walk his students through dangerous magic more carefully…but also as his friend.”

…But this synopsis seemed all over the place in practice, with not enough time to appreciate or explain any of the characters. As I tried out scenes in rough draft form, I was having to explain so, so much: How demons worked, how medieval justice systems worked, introducing tons of characters, having issues with tone because I couldn’t decide on how closely I wanted to hew to my own research.

The things I liked and wanted to keep were basically Margo, her death, and Cleric Stone being a paranormal investigator who happens to be able to talk to the deceased as he goes. The rest of this plot seemed too … I’m not sure how to describe it. Ingrained? Like the creeping ivy in my yard, pretty enough but full of thorns and impossible to rip out for good.

When everything is important in a story, nothing is important.

I set out to simplify, give the scenes more space to immerse the reader. Give them not plot points to remember, but feelings to experience.

 

Synopsis Two (which is greatly truncated due to placeholders and in general not being very coherent):

“Cleric Stone has a huge crush on Baron Jean of Nubicuculia. Stone gives Jean a knife to take on crusade, since Stone has been tasked with minding the family goldsmithery and must stay behind in Paris. Jean is found dead, stabbed by Stone’s knife.

Stone then has to solve the mystery while things go wrong at the goldsmithery. He leaves town out of shame that he can’t solve all of these problems, only to encounter a strange dog-headed woman in a river who teaches him how to summon demons. He isn’t able to call upon Jean for, you know, plot reasons, but instead calls upon Margot, who just recently died investigating the people who murdered Jean.

Together Stone and Margo uncover a heretical cult determined to…placeholder crises here.”

This synopsis also seemed strange, as it made Margo seem like a forced-but-necessary-element to the plot. Margo is often the character people enjoy the most in my rough drafts, so while I’m not going to force her into anything, she also needs to belong to the story in a natural way.

The villain of this synopsis had nothing to do with Margo personally, so that also bothered me.

Monochromatic digital sketch of a borzoi head with wet eyes, big long wet nose, furry neck, curly ear, and a cashew earring dangling off the ear. Even though this was drawn digitally, the pencil effect makes it look like graphite.

I did, however, enjoy my new cynocephalus lady character. Cute little cashew earrings, since spirits wear food like jewelry.

The problem with both of these synopses is that they add so many different characters and details to the mix, they distract from both Cleric Stone and Margot. I thought about it really long and hard and have come up with a new plan. It may be slightly referential to Chaucer but I have to say, not necessarily fond of that guy, it’s just a format that feels medieval.

Remember how I said that the main thing I cut when controlling my scope was the setting? It turns out that Paris is not the smallest I can go.

No, no.

I can make a whole graphic novel take place inside of one inn.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Amphiox: Launches Today!

Amphiox: Launches Today!

Image depicted is the cover to the webcomic, Amphiox. It's a black cover with criss-crossing blue serpent coils taking up most of the background. The coils writhe around each other with faint glimmers of scales highlighted, before vanishing into darkness. This is a teaser for the beast that will be encountered and explained within the webcomic. Layered over the writing coils of the Amphiox is its tail, oddly centered and still compared to the rest of its body. An amphiox's tail ends in a fin with rounded tips. The fin's color is a bright, bioluminescent gradient composed of yellow fading into bright skyblue, before tapering into a darker cerulean. The tail has vibrating red highlights. It casts a rainbow of highlights onto its own scales. Attached to this tail are two more, lesser pectoral and dorsal fins, in cerulean blue. The pectoral fin pokes out near the tail, and the dorsal fin is further up, and larger. Layered onto the tail is a vertically-aligned title text: AMPHIOX, set in a serif font and bright white against the darkness of the rest of the cover. Under the tail, floating in the darkness, is more text set in white: H. McGill, http://amphiox.hmcgill.art.

Amphiox: Launches Today!
Today, my short story Amphiox launches in free-to-read format! This is the first time I’ve ever self-hosted a webcomic and I’m so happy it’s all come together. My partner Devin coded a website design I had in mind, and it is immaculate. Just look at that horizontally-tiling ocean texture with smart scrolling!

…Please. Look at my site and compliment my tiling ocean texture. I’m really proud of that.

Fishing for compliments aside, reception to my cover design and concept (magic doom eels) has been enthusiastic. Readers recognize I am trying something different with this project. My efforts are meant to create a webcomic that is exciting for readers to pick up, and also manageable on my end to create and display. I have looked at webcomics for a long time. Amphiox is my first foray into testing my three webcomic theories.

Theory 1: Readers are here to read a webcomic.

My readers are here to look at comic pages and read a story. I must design my comic to be legible on, at least, desktop, and if I can manage it, then mobile as well. While it’s a time-honored tradition to hide jokes in the alt text of webcomic pages, I’d also like to use them to point to the full text transcription in every page. I have omitted news posts in favor of these transcriptions. After all, a reader is here to navigate from page to page and the story must be kept intact between said pages. I can’t have a news post from my life interrupting a reader’s journey after the fact.

Theory 2: The webcomic must be something I can maintain.

While comments sections are fun, activity is what begets activity. A reader who sees no comments on a page is not going to feel great about being the first commenter. Someone else deciding to comment on my comic is not something I directly control. I refuse to sign up to do community management. I would also fear fan-theories and headcanons poisoning possible future plans for the comic. With these aspects in mind I have omitted the comments section. I do not want my comic judged based on how many people have commented. Readers may happily discuss my comic elsewhere if they please. For the part of the reading experience that I personally host, I prefer that readers do not influence each other’s opinions of the comic, or my own opinion of my work. My comic should be a connection between my work and one reader at a time with a bit of a personal barrier for safety.

Theory 3: I must fulfill an unstated but very real promise between me and my readers.

That promise is a complete story. Too many comics go on hiatus unexpectedly. This comic is complete, and, starting July 10th, may be read in full early via PDF purchase. Attached to this is a preorder sale for physical copies. The physical preorder sale is mostly a courtesy rather than a requirement. This is why I have opted for independent preorders rather than crowdfunding. I’m ordering a small press run of Amphiox anyway — Readers can grab their copies upfront if they so desire.

Now, will the story of Amphiox be satisfying? That is up to the reader. On my end, I have 46 pages of content to deliver, and after that, my half of the promise is fulfilled.

Read Amphiox as it begins updating daily here:
http://amphiox.hmcgill.art

Reserve a copy from the print preorder of Amphiox here
(includes spoiler PDF on July 10th, 2023):
https://hmcgill.art/product/amphiox-graphic-novel-1st-edition-preorder/

 

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

How to Color the World

How to Color the World

Digital screenshot preview of eight sequential pages from my upcoming short graphic novel, Amphiox. It's meant to be too small to read clearly. It features a lot of blues and reds.

From Inks to Colors
I completed the inks to Amphiox sometime in November. From there, I needed to figure out how to color a comic. I’ve done short comics in full color before. The thing with a one- or two-page micro-story is that each individual story can have its own color scheme. It’s a wholly different concept to color 48 individual pages in a book. The pages all need to look like they’re part of the same book, but also evoke different moods, times of day, and settings. I’d never colored more than a sequence of one or two pages before. This was going to get interesting, and fast.

Digital spread of black-and-white comic pages. It has several panels with striking black backgrounds. It is otherwise uncolored with black lineart on white background.For lack of knowing what else to do, I filled in spot blacks across all the pages in the comics, like I did in this page. 

It was hard to know where to go after I filled in spot black inks. They weren’t intended to be a final version of the comic, but they did make it look finalized. A fallback. The point of Amphiox, though, is to approach the challenge of making a complete comic, colors and all, so that I feel less afraid and lost while making other comics. Since I had the entire book drawn and inked, I had one advantage, and one advantage alone:

I know what the most complicated spread in the whole book is.

(…Or at least, I thought I did.)

Digital comics spread depicting a chaotic village of people who live inside of airships. All sorts of air vehicles are strewn about, near a garden and tables full of food. A lot of stuff appears to have been repurposed for village life, such as dumpsters used as storage and old solar panels used as roofing. There are hot air balloons, RVs, motorcycles, old military equipment, and helicopters perched near a section of highway that has clearly seen better days. There is a black fill on the ground and the rest of the subjects are white. Manta rays fly through the air overhead, which is not something they do in real life.Here it is. The most complicated spread. If I can’t get colors to work here, they’re not going to work for the rest of the book.

I chose this spread of the airship village because it is the most detailed and overwhelming piece in the entire story. How I ended up coloring this would influence the rest of the book. It would be hard to retrofit a color scheme from a simpler page onto this spread, because what if I didn’t use enough colors elsewhere? What if the colors I was using in smaller panels were cacophonous here, when I needed all of them at once?

Same digital spread as above, only now it sports chaotic colors, most notably: Bright green.My first attempt at flatting this spread. I used literal colors, except for the manta rays. They were made red in an attempt to make them stick out from the background more.

My thought process was, a nice bright green to welcome readers into the world, and make them see that, through all the wrack and ruin, something beautiful and fun had come together in the form of a traveling village. However, I discovered that coloring everything with a literal hue (as in, a 1:1 representation as seen in real life, which has no art direction) still led to a cacophonous color scheme. There weren’t many good ways to direct reader attention if everything is a very bright color. The biggest problem here was my inability to separate the extreme foreground (flying manta rays) from the extreme background (airship village and villages). I did genuinely like the green and what it represented. I just couldn’t get it all to agree with itself in one spread. That meant that this strategy also wasn’t going to work across the rest of the pages.

The good thing was that the way I had set up my flatting, it was easy to change colors with one click via Fill tool with ‘contiguous’ unchecked. I could blaze through as many color schemes as I wanted without too much fuss.

Spread of the airship village, only now in nightmarish red, yellow, and blue hues.My second attempt at flatting the airship village was inspired by the works of James Fenner.

I really wanted this to work. Really, really wanted it. It just wasn’t going to cooperate. I didn’t quite have a bead on what made Fenner’s color schemes work. The tone was ‘complete nightmare’ when I was going for ‘cool dream’. I had possibly overcorrected from literal hues to more symbolic ones. I also fretted that I was stealing a bit too fiercely from Fenner, whose entire portfolio uses basically this color scheme or other similarly unhinged schemes. It was still a great exercise and one that made me think more carefully about stylizing hues.

Digital spread of the airship village, now rendered in teal with...pink and purple manta rays? What?My third attempt at coloring this spread, before I gave up temporarily.

I came to one conclusion: The ‘village’ portion of the illustration was likely going to be all one color. At this point, I had mostly learned about what my comic wasn’t going to look like. It was time to step back and think about the other extreme within my comic:

What was the simplest page going to look like, when it came to color?

Since this comic’s inception as a quick, experimental short prose story, I’d always had one scene in mind with a definite color. The character uses a red light in a dark grotto, so as not to disturb the local wildlife. The red light changes to ultraviolet, then back to red, so that the character can find a UV-sensitive egg. This red, then, was my next clue to the comic’s color scheme.

I looked at how red light lends two different tones to a scene. I used only a midtone and a shadow to begin with. No highlights. This kind of color scheme would heavily rely on silhouette and staging to work. Spot black fills were key. I had to hope that I’d set up my inks well enough for this. I was pretty sure I had, but, just in case, there’s always the option to obliterate detail!

Digital comics spread of a wayward explorer using red light to explore a cave full of rocks, eggs, and giant serpents. In one panel she is tripping on the stones and yelling 'Crap!'. She lands on a giant fin. More complete transcriptions will be available when the comic officially launches.I was shocked by how easy it was to flat this sequence.

Since this color was working out fairly well, I went ahead and flatted all of the pages in what I referred to as the ‘red light sequence’… No, not that kind of red light! Anyway. This firmly established this particular red as an important color to the comic. It meant that I needed to find other places to use the red to keep it as a thoroughline color, so that it wasn’t too shocking when the whole comic went monochromatic with red as the only hue. 

Digital screenshot of Photoshop's color picker tool, displaying al the hue sliders and options for selecting colors. A triangle with an exclamation mark next to the chosen hue indicates it's not going to print accurately in CMYK.Photoshop warns artists with a triangle if they’re about to use a color that won’t translate accurately to print. It’s mostly fussy about green tones, but any hue can cause trouble if it’s too bright or the K (black) value is too high.

I also needed to be aware of ink density. I believe that my small press printer of choice, Mixam, does digital as well as offset printing, depending on the amount of copies a person orders. Offset printing tends to be more dull so I relied on Photoshop’s ink density warnings wherever I could. I wanted a nice screen-to-paper conversion via CMYK values. I will find out whether these worked out when I get a proof of this from Milan. This consideration gave me about 4 different reds to work into my ‘red light’ sequence. 

Once I’d flatted the darkness of the cave, I reasoned that, the easiest way to carry this red color through the whole comic was to apply it to Lyrat’s clothes. She features throughout most of the graphic novel. I’d envisioned her as wearing a mauve jumpsuit when I was first writing her, but mauve is just another term for desaturated, dark red.

Digital comic page depicts a character dressed in red in the basement of an abandoned house, which has been rendered in soft, dreamy green tones.First attempt at flatting some opening pages. Green typically complements red, so I went with that.

I sat back and thought about the other elements in the comic that featured prominently. Sure, there was a giant magic doom eel, which was black, but that was already covered by my preliminary spot black fills. Black goes with any color scheme, same as white and neutral gray tones. I also found this lovely axolotl art and wanted to try grouping colors the way this artist grouped their colors. The magic doom eel has a peculiar face which requires many colors, so that gave me another space to throw in ‘all the colors’ and see if it worked. This page, I am hiding, because I would prefer to surprise readers with what the Amphiox’s face looks like. Stay tuned for the webcomic launch to see it for yourself.

My creature design inspiration led me to the color blue. Deep, oceanic, broad, cerulean blue. I had initially colored all the oceans in the comic with spot black. My thought was that this was a reference to the Euxine, to sleep, and to death, but once again I found myself pulling away from stylized colors to more literal ones, at least where the ocean and the water and the waves were concerned. This ocean is an enormous part of the setting so it makes sense that blue would be a major color in the comic.

DIgital screenshot of an ocean texture, rendered with delicate, sparkling cerulean tones.(Regina Spektor noises)

I decided to make the amphiox’s fins blue instead of gray, and I filled in all the water in the comic with this blue color. It’s a warmer blue, not as warm or as bright as cyan, but it easily blends to the greens and yellows of a Mediterranean-climate body of water. This solved most of the comic color scheme in one fell swoop. I improvised in the opening series of pages and at the end to see if I could indicate the passage of time. I used a pea-green teal color to indicate the foggy morning of the opening pages, and purples and oranges to indicate nightfall.

Digital comics spread of the character on an island, tossing her rope into the abyss. Everything is lit with blue tones. The island is a vibrant yellow with green plants here and there.Then I worked on this spread, which I found to be very playful and bright. Exactly the tone I want in the comic.

Having flatted most of the comic, I took a break. When I came back, it was time to fix the airship village spread.

The airship spread returns! Complete color description is in the post below.Here is what I ended up doing.

While this spread had initially appeared very complex and needing tons of colors, it was actually a large variety that made my composition unreadable. There was a pair of dimensional planes that needed definition for the story of this spread to work: The meandering village in the sand down below, and the flight of the manta rays from the ocean. Any more colors and this spread loses all meaning. It was here that I invented the sandy yellow beach to contrast with the blue manta rays, and this yellow would  become more important later. There’s a thing called ‘atmospheric perspective’ which generally relates to the color blue and far-away objects turning more and more blue as they approach the horizon line in the distance. Here, I used atmospheric perspective, but with yellow. All the characters were colored with various shades of yellow, except for the two small characters that I want everyone to look at first in the top left corner. Yellow atmospheric perspective makes the scene look dusty but I think an airship village in the sand would be that way.

Digital art of an abandoned house overlooking a shore strewn with airships and the ruins of a highway. In the distance is an island. It is all covered in murky green fog.I still had some problems with the overall color scheme within the comic that I needed to address.

This panel looked fine on its own. The next page also looked fine. But, within the context of the whole comic…? It really didn’t match, at all, even though the pea-green showed up elsewhere in the comic. My favorite spreads were the ones with vibrant jewel tones. An art director friend, Sarah Dungan, reached out with some constructive criticism: Among other things, I needed to put the yellow from the airship village on the beach. I huffed. No!! This was my misty foggy mysterious opener!! How dare!

Same panel as above, but with an expanded composition to show more sky and more of the setting near the abandoned house. Abandoned picket fence and the shadows of electric equipment dot the cliffside.Well. I tried. This still didn’t look right, but it also didn’t feel right to walk it back to what I had.

As it turns out, there just isn’t enough room in a 48-page action adventure comic to properly display the slow, calm passage of time. This was also affecting how the sunset in the final pages felt — purples and pinks are very nice, but if they’re not really omnipresent in the rest of the comic, it feels weird for them to be central colors all of a sudden. It was time to dial back something about these spreads to be less literal and more stylized, fitting the style of the pages I already liked.

Same panel as above, but all the green is now a muted desaturated blue.Desaturating a blue can make it seem ‘greenish’ when placed next to something that is more deeply blue. Sarah is, after all, often right.

So, now my comic has two ‘modes’ of color instead of four. It has ‘outdoors’ mode, and it has ‘deep in a grotto with a monster’ mode. I think these are the most dramatic and exciting transitions for the reader, and having more modes would make it harder to sink into the world I’m trying to convey. Would I have room for more modes of color if I continued the comic? Most likely, I think I would, but I’m still going to keep mode-switching to a minimum and rely on the blue and the red the most.

Some good news though! My printed proof is coming shortly, after which I can tweak the colors to print better. I’m also in the process of designing a website and a preorder campaign for ordering the book. I’m just going to see where this goes!

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?

Amphiox, Continued

Amphiox, Continued

Digital artwork of the opening page in a 48-page comic titled 'Amphiox'. It depicts the title in loosely-kerned Alegreya font as well as a section of some sort of eel, fin included.

Defining Steps in a Personal Production Pipeline
My Amphiox short comic is an exercise in art production. Up until I attempted it, I’d never really done much longform comic storytelling. Most of my practice was in one- or two-page micro-stories. I chose 48 pages as a test for art production because that’s a typical length for a ‘floppy’ comic book, like the ones that debut monthly in comic shops. As I continue to work on it in drafts, I have to define particular stages of production. This frees me from judging myself too hard too early; if something’s not working, I can do my best and then leave it for a later pass.

At the moment, I’m working on inking. However, prior to this I needed the following passes:

  1. Thumbnailing
  2. Value Sketch
  3. Roughing
  4. ‘Clean’ Roughing

I don’t like two separate stages of roughing. For the purposes of figuring out how I like to work I had to give myself the opportunity to ‘let go’ on any given panel in my comic. But, will this be a fast enough process to deliver a comic according to a tighter schedule with more people’s livelihoods on the line? Most comic art I see has a roughs stage, then a lineart stage, nothing in between. I wonder if I have to sharpen my confidence to get to that stage?

Just for fun, here’s what the above stages look like on the most complex spread of my comic so far. It’s an airship village that I named ‘Villagespread.psd’ and it’s fun but I also am expecting a lot of myself with it.

Digital artwork of a very scribbly, simple 'airship village'. If you squint it might be full of airships.Thumbnailing

Digital artwork of the airship village, rendered in stark black and white. The shapes are still very abstract. There's stick figures running through it shouting 'Amphiox! Amphiox!'Value Sketch (with extra panels to indicate the path the characters take)

Digital artwork of the village spread, now drawn more competently and with grayscale shading. It's still pretty rough but at least the airships are visible.Roughing (with grayscale study)

Digital artwork of the airship village spread, with more work on the characters and refined setting pieces.‘Clean’ Roughing

Digital artwork of the airship village spread with the rough sketch set to low opacity, and a few polished lines on the left of the composition.
Inking (Work in progress, of course!)

I also did some late-stage editing on the writing in this draft. When test readers went through the comic they were greatly misinterpreting the following spread. They thought this was a rescue team. I came to the conclusion that this was just a few too many threads in a very short, simple story.

A rough spread with a subterranean submarine, new characters, banter, and uh yeah it's confusing.

However, it’s a bit late in the game to commit to a spread that is equally complicated as this one.

Digital artwork of a view over a hill. There's an airship village on the beach. A rickety house sits on the hill. Off in the ocean there's a grotto. There is text: ONCE UPON A TIME... A traveling village perched upon a shore.  The villagers kept an eye on the horizon. Hungry and deep, the ocean growled. The villagers called their planet, 'haunted'.

I schooched in a ‘prequel’ spread using graphic design to minimize the amount of art I needed to draw. White space is more than about being artsy or airy…it’s also about freeing yourself from extra work. This spread also solved a problem with staging that I had. It’s important that the reader be able to ‘feel’ the location of the airship village in relation to the Amphiox grotto and the haunted house on the hilltop. I’m not the greatest at prose but hopefully I could give a little bit of cultural context to how people react to giant magic doom eels.

Scanned traditional sketch of Lyrat with a patchier outfit and more utilitarian clothing.

I also redesigned Lyrat Poes (‘Poesy’ in the comic) because I didn’t want her to be so symmetrical. I also felt like her original balloony clothing was going to get caught on stuff. Now she looks more like she mods her outfits for jobs rather than fashion.

What’s Next?
Inking! So much inking. Especially that airship spread, wow. I was averaging about 3 full spreads per day before I hit that one.

How am I Feeling About Warlock’d?
Right. This was meant to be a thing that helped me with Warlock’d. Okay, so, I’m feeling intimidated by the amount of work I have to do to make a very long story (300+ pages) coherent and as polished as I am making Amphiox. However, I think that I can commit to polishing individual chapters and editing layouts in the same way that I’ve been editing Amphiox layouts. Am I glad I made Amphiox? Yes. Do I enjoy how much time it’s taking from Warlock’d? No, but at the same time, I needed a break from Warlock’d.

Care to read more?

Cocoon Year: Weeks 37 & 38

Cocoon Year: Weeks 37 & 38

Full Steam Ahead Revising continues to feel fun. As I sort out more and more of my creative projects going elsewhere, I have more time to return to Warlock’d. Having something on each page of the script — no matter how poorly-written — makes it feel like there’s...

Cocoon Year: Weeks 35 & 36

Cocoon Year: Weeks 35 & 36

The Joy of Revision These last two weeks have been quite busy with freelance work. In between I squeak in writing. I finally came up with a full-ish script, bar the first scene and a court scene for later in the book. Now, I am reading through the script from front...

Cocoon Year: Weeks 33 & 34

Cocoon Year: Weeks 33 & 34

The Final 10% is 90% of the Work Well, I’ve done it. I wrote through each of the scenes in my new, concise and focused outline. I didn’t ‘believe’ anything that was happening as I was writing it, but on cursory glance-over, a lot of the characters feel visceral, real,...

Want to chat about this?